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9d611ba279
This is not "automagic" as I had hoped but appears to give a good starting point. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "divecomputermanagementdialog.h"
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#include "models.h"
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#include "ui_divecomputermanagementdialog.h"
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#include "mainwindow.h"
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#include <QMessageBox>
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DiveComputerManagementDialog::DiveComputerManagementDialog(QWidget* parent, Qt::WindowFlags f): QDialog(parent, f)
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, ui( new Ui::DiveComputerManagementDialog())
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{
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ui->setupUi(this);
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model = new DiveComputerModel();
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ui->tableView->setModel(model);
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connect(ui->tableView, SIGNAL(clicked(QModelIndex)), this, SLOT(tryRemove(QModelIndex)));
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}
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DiveComputerManagementDialog* DiveComputerManagementDialog::instance()
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{
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static DiveComputerManagementDialog *self = new DiveComputerManagementDialog();
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return self;
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}
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void DiveComputerManagementDialog::update()
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{
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model->update();
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ui->tableView->resizeColumnsToContents();
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ui->tableView->setColumnWidth(DiveComputerModel::REMOVE, 22);
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layout()->activate();
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}
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void DiveComputerManagementDialog::tryRemove(const QModelIndex& index)
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{
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if (index.column() != DiveComputerModel::REMOVE){
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return;
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}
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QMessageBox::StandardButton response = QMessageBox::question(
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this,
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tr("Remove the selected Dive Computer?"),
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tr("Are you sure that you want to \n remove the selected dive computer?"),
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QMessageBox::Ok | QMessageBox::Cancel
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);
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if (response == QMessageBox::Ok){
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model->remove(index);
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}
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}
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