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Since struct divecomputer is now fully C++ (i.e. cleans up after itself), we can simply turn the list of divecomputers into an std::vector<>. This makes the code quite a bit simpler, because the first divecomputer was actually a subobject. Yes, this makes the common case of a single divecomputer a little bit less efficient, but it really shouldn't matter. If it does, we can still write a special std::vector<>- like container that keeps the first element inline. This change makes pointers-to-divecomputers not stable. So always access the divecomputer via its index. As far as I can tell, most of the code already does this. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> |
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| .. | ||
| maintab.cpp | ||
| maintab.h | ||
| TabBase.cpp | ||
| TabBase.h | ||
| TabDiveEquipment.cpp | ||
| TabDiveEquipment.h | ||
| TabDiveEquipment.ui | ||
| TabDiveExtraInfo.cpp | ||
| TabDiveExtraInfo.h | ||
| TabDiveExtraInfo.ui | ||
| TabDiveInformation.cpp | ||
| TabDiveInformation.h | ||
| TabDiveInformation.ui | ||
| TabDiveNotes.cpp | ||
| TabDiveNotes.h | ||
| TabDiveNotes.ui | ||
| TabDivePhotos.cpp | ||
| TabDivePhotos.h | ||
| TabDivePhotos.ui | ||
| TabDiveStatistics.cpp | ||
| TabDiveStatistics.h | ||
| TabDiveStatistics.ui | ||