subsurface/packaging/windows/mxe-based-build.sh
Tomaz Canabrava 9d805bea4a Simplify MXE script
The MXE script still tried to run things using the qmake project
file and we removed that ages ago.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-16 09:20:53 -08:00

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#!/bin/bash
# build Subsurface for Win32
#
# this file assumes that you have installed MXE on your system
# and installed a number of dependencies as well
#
# cd ~/src/win
# git clone https://github.com/mxe/mxe
# cd mxe
#
# now create a file settings.mk
#---
# # This variable controls the number of compilation processes
# # within one package ("intra-package parallelism").
# JOBS := 12
#
# # This variable controls the targets that will build.
# MXE_TARGETS := i686-w64-mingw32.shared
#---
# (documenting this in comments is hard... you need to remove
# the first '#' of course)
#
# now you can start the build
#
# make libxml2 libxslt libusb1 qt5 nsis
#
# after qtbase has finished building you need to edit
# ~/src/win/mxe/usr/i686-w64-mingw32.shared/qt5/mkspecs/qconfig.pri
# and add the following line at the top:
# MINGW_IN_SHELL = 1
# (of course without the leading '#')
# then you can enable the QtWebKit build by editing
# ~/src/win/mxe/src/qtwebkit.mk and changing the "disabled" define to read
#
# define $(PKG)_BUILD_SHARED
# # looks for build tools with .exe suffix and tries to use win_flex
# $(SED) -i 's,\.exe,,' '$(1)/Tools/qmake/mkspecs/features/functions.prf'
# ...
#
# and remove the empty definition of $(PKG)_BUILD_SHARED below
#
# Do all this in a separate terminal while the build is still running :-)
# After quite a while (depending on your machine anywhere from 15-20
# minutes to several hours) you should have a working MXE install in
# ~/src/win/mxe
#
# I also had to enable a shared build for libxslt in src/libxslt.mk
#---
# diff --git a/src/libxslt.mk b/src/libxslt.mk
# index 99d59b6..3f5c3b4 100644
# --- a/src/libxslt.mk
# +++ b/src/libxslt.mk
# @@ -18,11 +18,11 @@ define $(PKG)_UPDATE
# head -1
# endef
#
# -define $(PKG)_BUILD
# +define $(PKG)_BUILD_SHARED
# cd '$(1)' && ./configure \
# --host='$(TARGET)' \
# --build="`config.guess`" \
# - --disable-shared \
# + --enable-shared \
# --without-debug \
# --prefix='$(PREFIX)/$(TARGET)' \
# --with-libxml-prefix='$(PREFIX)/$(TARGET)' \
# @@ -31,4 +31,3 @@ define $(PKG)_BUILD
# $(MAKE) -C '$(1)' -j '$(JOBS)' install bin_PROGRAMS= sbin_PROGRAMS= noinst_PROGRAMS=
# endef
#
# -$(PKG)_BUILD_SHARED =
#---
# after this run
# make libxslt
# again
#
# Now this script will come in:
#
# This makes some assumption about the filesystem layout based
# on the way things are setup on my system so I can build Ubuntu PPA,
# OBS and Windows out of the same sources.
# Something like this:
#
# ~/src/win/mxe <- current MXE git with Qt5, automake (see above)
# /win/libzip <- libzip sources from their latest distribution tar ball
# /win/grantlee <- Grantlee 5.0.0 sources from git
# /win/libssh2 <- from git - v1.6 seems to work
# /win/libcurl <- from git - 7.42.1 seems to work
# /win/subsurface <- current subsurface git
# /win/libdivecomputer <- appropriate libdc/Subsurface-branch branch
# /win/marble-source <- appropriate marble/Subsurface-branch branch
# /win/libgit2 <- libgit2 0.23.1 or similar
#
# ~/src/win/win32 <- build directory
#
# then start this script from ~/src/win/win32
#
# cd ~/src/win/win32
# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
#
# this should create the latest daily installer
#
# in order not to keep recompiling everything this script only compiles
# the other components if their directories are missing or if a "magic
# file" has been touched.
#
# so if you update one of the other libs do
#
# cd ~/src/win/win32
# touch build.<component>
# bash ../../subsurface/packaging/windows/mxe-based-build.sh installer
#
# and that component gets rebuilt as well. E.g.
# touch build.libdivecomputer
# to rebuild libdivecomputer before you build Subsurface
#
# please send patches / additions to this file!
#
exec 1> >(tee ./winbuild.log) 2>&1
# for debugging
#trap "set +x; sleep 1; set -x" DEBUG
# this is run on a rather powerful machine - if you want less
# build parallelism, please change this variable
JOBS="-j4"
EXECDIR=`pwd`
BASEDIR=$(cd "$EXECDIR/.."; pwd)
BUILDDIR=$(cd "$EXECDIR"; pwd)
echo $BUILDDIR
if [[ ! -d "$BASEDIR"/mxe ]] ; then
echo "Please start this from the right directory "
echo "usually a winbuild directory parallel to the mxe directory"
exit 1
fi
echo "Building in $BUILDDIR ..."
export PATH="$BASEDIR"/mxe/usr/bin:$PATH:"$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/
if [[ "$1" == "debug" ]] ; then
RELEASE="Debug"
shift
else
RELEASE="Release"
fi
# grantlee
cd "$BUILDDIR"
if [[ ! -d grantlee || -f build.grantlee ]] ; then
rm -f build.grantlee
mkdir -p grantlee
cd grantlee
cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DCMAKE_BUILD_TYPE=$RELEASE \
-DBUILD_TESTS=OFF \
"$BASEDIR"/grantlee
make $JOBS
make install
fi
# libssh2:
cd "$BUILDDIR"
if [[ ! -d libssh2 || -f build.libssh2 ]] ; then
rm -f build.libssh2
mkdir -p libssh2
cd libssh2
cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DCMAKE_BUILD_TYPE=$RELEASE \
-DBUILD_EXAMPLES=OFF \
-DBUILD_TESTING=OFF \
-DBUILD_SHARED_LIBS=ON \
"$BASEDIR"/libssh2
make $JOBS
make install
# don't install your dlls in bin, please
cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/bin/libssh2.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib
fi
# libcurl
cd "$BUILDDIR"
if [[ ! -d libcurl || -f build.libcurl ]] ; then
rm -f build.libcurl
mkdir -p libcurl
cd libcurl
../../libcurl/configure --host=i686-w64-mingw32.shared \
--prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/ \
--disable-ftp \
--disable-ldap \
--disable-ldaps \
--disable-rtsp \
--enable-proxy \
--enable-dict \
--disable-telnet \
--disable-tftp \
--disable-pop3 \
--disable-imap \
--disable-smb \
--disable-smtp \
--disable-gopher \
--disable-manual \
--with-libssh2="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/
# now remove building the executable
sed -i 's/SUBDIRS = lib src include/SUBDIRS = lib include/' Makefile
make $JOBS
make install
fi
# libzip
cd "$BUILDDIR"
if [[ ! -d libzip || -f build.libzip ]] ; then
rm -f build.libzip
mkdir -p libzip
cd libzip
cmake -DCMAKE_TOOLCHAIN_FILE=$BASEDIR/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DCMAKE_BUILD_TYPE=Release \
$BASEDIR/libzip
make $JOBS
make install
fi
# libgit2:
cd "$BUILDDIR"
if [[ ! -d libgit2 || -f build.libgit2 ]] ; then
rm -f build.libgit2
mkdir -p libgit2
cd libgit2
cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DBUILD_CLAR=OFF -DTHREADSAFE=ON \
-DCMAKE_BUILD_TYPE=$RELEASE \
-DDLLTOOL="$BASEDIR"/mxe/usr/bin/i686-w64-mingw32.shared-dlltool \
"$BASEDIR"/libgit2
make $JOBS
make install
fi
# libdivecomputer
#
# this one is special because we want to make sure it's in sync
# with the Linux builds, but we don't want the autoconf files cluttering
# the original source directory... so the "$BASEDIR"/libdivecomputer is
# a local clone of the "real" libdivecomputer directory
cd "$BUILDDIR"
if [[ ! -d libdivecomputer || -f build.libdivecomputer ]] ; then
rm build.libdivecomputer
cd "$BASEDIR"/libdivecomputer
git pull
cd "$BUILDDIR"
mkdir -p libdivecomputer
cd libdivecomputer
"$BASEDIR"/libdivecomputer/configure --host=i686-w64-mingw32.shared \
--enable-shared \
--prefix="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared
make $JOBS
make install
else
echo ""
echo ""
echo "WARNING!!!!"
echo ""
echo "libdivecoputer not rebuilt!!"
echo ""
echo ""
fi
# marble:
cd "$BUILDDIR"
if [[ ! -d marble || -f build.marble ]] ; then
rm build.marble
mkdir -p marble
cd marble
cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \
-DQTONLY=ON -DQT5BUILD=ON \
-DBUILD_MARBLE_APPS=OFF -DBUILD_MARBLE_EXAMPLES=OFF \
-DBUILD_MARBLE_TESTS=OFF -DBUILD_MARBLE_TOOLS=OFF \
-DBUILD_TESTING=OFF -DWITH_DESIGNER_PLUGIN=OFF \
-DBUILD_WITH_DBUS=OFF \
-DCMAKE_BUILD_TYPE=$RELEASE \
"$BASEDIR"/marble-source
make $JOBS
make install
# what the heck is marble doing?
mv "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/libssrfmarblewidget.dll "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib
fi
###############
# finally, Subsurface
cd "$BUILDDIR"
echo "Starting Subsurface Build"
# things go weird if we don't create a new build directory... Subsurface
# suddenly gets linked against Qt5Guid.a etc...
rm -rf subsurface
# first copy the Qt plugins in place
mkdir -p subsurface/staging/plugins
cd subsurface/staging/plugins
cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/iconengines .
cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/imageformats .
cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/platforms .
cp -a "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/plugins/printsupport .
# for some reason we aren't installing libssrfmarblewidget.dll and # Qt5Xml.dll
# I need to figure out why and fix that, but for now just manually copy that as well
cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll "$BUILDDIR"/subsurface/staging
cp "$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/bin/Qt5Xml.dll "$BUILDDIR"/subsurface/staging
cd "$BUILDDIR"/subsurface
cmake -DCMAKE_TOOLCHAIN_FILE="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/share/cmake/mxe-conf.cmake \
-DCMAKE_PREFIX_PATH="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5 \
-DCMAKE_BUILD_TYPE=$RELEASE \
-DQT_TRANSLATION_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/qt5/translations \
-DMAKENSIS=i686-w64-mingw32.shared-makensis \
-DLIBDIVECOMPUTER_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \
-DLIBDIVECOMPUTER_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libdivecomputer.dll.a \
-DMARBLE_INCLUDE_DIR="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/include \
-DMARBLE_LIBRARIES="$BASEDIR"/mxe/usr/i686-w64-mingw32.shared/lib/libssrfmarblewidget.dll \
"$BASEDIR"/subsurface
make $JOBS "$@"