subsurface/qt-ui/profile/ruleritem.h
Tomaz Canabrava 57d3baa410 Simplify ruler update code.
This should fix the infinite recursion on OSX and also clean a lot of
code, which is also very nice. <3

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-06-01 15:42:32 -07:00

61 lines
1.3 KiB
C++

#ifndef RULERITEM_H
#define RULERITEM_H
#include <QObject>
#include <QGraphicsEllipseItem>
#include <QGraphicsObject>
#include "divecartesianaxis.h"
#include "display.h"
struct plot_data;
class RulerItem2;
class RulerNodeItem2 : public QObject, public QGraphicsEllipseItem {
Q_OBJECT
friend class RulerItem2;
public:
explicit RulerNodeItem2();
void setRuler(RulerItem2 *r);
void setPlotInfo(struct plot_info &info);
void recalculate();
protected:
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
private:
struct plot_info pInfo;
struct plot_data *entry;
RulerItem2 *ruler;
DiveCartesianAxis *timeAxis;
DiveCartesianAxis *depthAxis;
};
class RulerItem2 : public QObject, public QGraphicsLineItem {
Q_OBJECT
public:
explicit RulerItem2();
void recalculate();
void setPlotInfo(struct plot_info pInfo);
RulerNodeItem2 *sourceNode() const;
RulerNodeItem2 *destNode() const;
void setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth);
void setVisible(bool visible);
public
slots:
void settingsChanged();
private:
struct plot_info pInfo;
QPointF startPoint, endPoint;
RulerNodeItem2 *source, *dest;
QString text;
int height;
int paint_direction;
DiveCartesianAxis *timeAxis;
DiveCartesianAxis *depthAxis;
QGraphicsRectItem *textItemBack;
QGraphicsSimpleTextItem *textItem;
};
#endif