subsurface/stats/legend.cpp
Berthold Stoeger 2b961414d7 statistics: draw legend as a QSGNode
In order not to waste CPU by constantly rerendering the chart,
we must use these weird OpenGL QSGNode things. The interface
is appallingly low-level and unfriendly.

As a first test, try to convert the legend. Create a wrapper
class that represents a rectangular item with a texture
and that will certainly need some (lots of) optimization.

Make sure that all low-level QSG-objects are only accessed
in the rendering thread. This means that the wrapper has
to maintain a notion of "dirtiness" of the state. I.e.
which part of the QSG-objects have to be modified.

From the low-level wrapper derive a class that draws a rounded
rectangle for every resize. The child class of that must then
paint on the rectangle after every resize.

That looks all not very fortunate, but it displays a
legend and will make it possible to move the legend
without and drawing operations, only shifting around
an OpenGL surface.

The render thread goes through all chart-items and
rerenders them if dirty. Currently, on deletion
of these items, this list is not reset. I.e. currently
it is not supported to remove individual items.
Only the full scene can be cleared!

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20 08:47:18 +01:00

108 lines
3.4 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "legend.h"
#include "statscolors.h"
#include "zvalues.h"
#include <QFontMetrics>
#include <QPen>
static const double legendBorderSize = 2.0;
static const double legendBoxBorderSize = 1.0;
static const double legendBoxBorderRadius = 4.0; // radius of rounded corners
static const double legendBoxScale = 0.8; // 1.0: text-height of the used font
static const double legendInternalBorderSize = 2.0;
static const QColor legendColor(0x00, 0x8e, 0xcc, 192); // Note: fourth argument is opacity
static const QColor legendBorderColor(Qt::black);
Legend::Legend(StatsView &view, const std::vector<QString> &names) :
ChartRectItem(view, QPen(legendBorderColor, legendBorderSize), QBrush(legendColor), legendBoxBorderRadius),
displayedItems(0), width(0.0), height(0.0),
font(QFont()) // Make configurable
{
entries.reserve(names.size());
QFontMetrics fm(font);
fontHeight = fm.height();
int idx = 0;
for (const QString &name: names)
entries.emplace_back(name, idx++, (int)names.size(), fm);
}
Legend::Entry::Entry(const QString &name, int idx, int numBins, const QFontMetrics &fm) :
name(name),
rectBrush(QBrush(binColor(idx, numBins)))
{
width = fm.height() + 2.0 * legendBoxBorderSize + fm.size(Qt::TextSingleLine, name).width();
}
void Legend::hide()
{
ChartRectItem::resize(QSizeF(1,1));
img->fill(Qt::transparent);
}
void Legend::resize()
{
if (entries.empty())
return hide();
QSizeF size = sceneSize();
// Silly heuristics: make the legend at most half as high and half as wide as the chart.
// Not sure if that makes sense - this might need some optimization.
int maxRows = static_cast<int>(size.height() / 2.0 - 2.0 * legendInternalBorderSize) / fontHeight;
if (maxRows <= 0)
return hide();
int numColumns = ((int)entries.size() - 1) / maxRows + 1;
int numRows = ((int)entries.size() - 1) / numColumns + 1;
double x = legendInternalBorderSize;
displayedItems = 0;
for (int col = 0; col < numColumns; ++col) {
double y = legendInternalBorderSize;
double nextX = x;
for (int row = 0; row < numRows; ++row) {
int idx = col * numRows + row;
if (idx >= (int)entries.size())
break;
entries[idx].pos = QPointF(x, y);
nextX = std::max(nextX, x + entries[idx].width);
y += fontHeight;
++displayedItems;
}
x = nextX;
width = nextX;
if (width >= size.width() / 2.0) // More than half the chart-width -> give up
break;
}
width += legendInternalBorderSize;
height = 2 * legendInternalBorderSize + numRows * fontHeight;
ChartRectItem::resize(QSizeF(width, height));
// Paint rectangles
painter->setPen(QPen(legendBorderColor, legendBoxBorderSize));
for (int i = 0; i < displayedItems; ++i) {
QPointF itemPos = entries[i].pos;
painter->setBrush(entries[i].rectBrush);
QRectF rect(itemPos, QSizeF(fontHeight, fontHeight));
// Decrease box size by legendBoxScale factor
double delta = fontHeight * (1.0 - legendBoxScale) / 2.0;
rect = rect.adjusted(delta, delta, -delta, -delta);
painter->drawRect(rect);
}
// Paint labels
painter->setPen(darkLabelColor); // QPainter uses pen not brush for text!
painter->setFont(font);
for (int i = 0; i < displayedItems; ++i) {
QPointF itemPos = entries[i].pos;
itemPos.rx() += fontHeight + 2.0 * legendBoxBorderSize;
QRectF rect(itemPos, QSizeF(entries[i].width, fontHeight));
painter->drawText(rect, entries[i].name);
}
// For now, place the legend in the top right corner.
QPointF pos(size.width() - width - 10.0, 10.0);
setPos(pos);
}