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https://github.com/subsurface/subsurface.git
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5b3cb5898f
The application state is a desktop-only thing. The mobile UI also has its application state, but that is something completely different. The last remaining user of the application state was to flag whether the planner is active. Since this has all been unglobalized, the ApplicationState structure can be moved from core to the desktop UI. And there it can be made local to the MainWindow class. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
273 lines
9.4 KiB
C++
273 lines
9.4 KiB
C++
#include "desktop-widgets/filterwidget.h"
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#include "desktop-widgets/filterconstraintwidget.h"
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#include "desktop-widgets/simplewidgets.h"
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#include "desktop-widgets/mainwindow.h"
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#include "commands/command.h"
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#include "core/qthelper.h"
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#include "core/divelist.h"
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#include "core/settings/qPrefUnit.h"
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#include "qt-models/filterpresetmodel.h"
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FilterWidget::FilterWidget(QWidget* parent) :
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QWidget(parent),
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ignoreSignal(false),
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presetModified(false)
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{
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ui.setupUi(this);
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QMenu *newConstraintMenu = new QMenu(this);
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QStringList constraintTypes = filter_constraint_type_list_translated();
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for (int i = 0; i < constraintTypes.size(); ++i) {
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filter_constraint_type type = filter_constraint_type_from_index(i);
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newConstraintMenu->addAction(constraintTypes[i], [this, type]() { addConstraint(type); });
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}
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ui.addConstraintButton->setMenu(newConstraintMenu);
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ui.addConstraintButton->setPopupMode(QToolButton::InstantPopup);
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ui.constraintTable->setColumnStretch(4, 1); // The fifth column is were the actual constraint resides - stretch that.
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ui.loadSetButton->setPopupMode(QToolButton::InstantPopup);
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ui.presetTable->setModel(FilterPresetModel::instance());
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ui.presetTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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ui.presetTable->setSelectionMode(QAbstractItemView::SingleSelection);
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ui.presetTable->horizontalHeader()->setStretchLastSection(true);
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ui.presetTable->resizeColumnsToContents();
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ui.currentSet->setTextFormat(Qt::PlainText);
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connect(ui.clear, &QToolButton::clicked, this, &FilterWidget::clearFilter);
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connect(ui.close, &QToolButton::clicked, this, &FilterWidget::closeFilter);
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connect(ui.fullText, &QLineEdit::textChanged, this, &FilterWidget::filterChanged);
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connect(ui.fulltextStringMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &FilterWidget::filterChanged);
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connect(ui.presetTable, &QTableView::clicked, this, &FilterWidget::presetClicked);
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connect(ui.presetTable->selectionModel(), &QItemSelectionModel::selectionChanged, this, &FilterWidget::presetSelected);
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connect(&constraintModel, &FilterConstraintModel::rowsInserted, this, &FilterWidget::constraintAdded);
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connect(&constraintModel, &FilterConstraintModel::rowsRemoved, this, &FilterWidget::constraintRemoved);
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connect(&constraintModel, &FilterConstraintModel::dataChanged, this, &FilterWidget::constraintChanged);
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connect(&constraintModel, &FilterConstraintModel::modelReset, this, &FilterWidget::constraintsReset);
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// QDataWidgetMapper might be the more civilized way to keep the menus up to data.
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// For now, let's be blunt and fully reload the context menu if the presets list changes.
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// This gives us more flexibility in populating the menus.
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QAbstractItemModel *presetModel = FilterPresetModel::instance();
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connect(presetModel, &QAbstractItemModel::rowsInserted, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::rowsRemoved, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::dataChanged, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::modelReset, this, &FilterWidget::updatePresetMenu);
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clearFilter();
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updatePresetMenu();
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}
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FilterWidget::~FilterWidget()
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{
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}
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void FilterWidget::updatePresetMenu()
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{
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loadFilterPresetMenu.reset(new QMenu);
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QAbstractItemModel *model = FilterPresetModel::instance();
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int count = model->rowCount(QModelIndex());
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if (count == 0) {
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ui.loadSetButton->setEnabled(false);
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return;
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}
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ui.loadSetButton->setEnabled(true);
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for (int i = 0; i < count; ++i) {
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QModelIndex idx = model->index(i, FilterPresetModel::NAME);
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QString name = model->data(idx, Qt::DisplayRole).value<QString>();
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QAction *action = new QAction(loadFilterPresetMenu.get());
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action->setIconText(name);
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connect(action, &QAction::triggered, [this,i]() { selectPreset(i); });
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loadFilterPresetMenu->addAction(action);
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}
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ui.loadSetButton->setMenu(loadFilterPresetMenu.get());
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}
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void FilterWidget::selectPreset(int i)
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{
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QAbstractItemModel *model = FilterPresetModel::instance();
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QItemSelectionModel *selectionModel = ui.presetTable->selectionModel();
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QModelIndex idx = model->index(i, 0);
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selectionModel->reset();
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selectionModel->select(idx, QItemSelectionModel::Select | QItemSelectionModel::Rows);
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}
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void FilterWidget::loadPreset(int index)
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{
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ignoreSignal = true; // When reloading the filter UI, we get numerous constraintChanged signals. Ignore them.
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FilterData filter = filter_preset_get(index);
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setFilterData(filter);
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ignoreSignal = false;
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presetModified = false;
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updateFilter();
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}
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void FilterWidget::constraintAdded(const QModelIndex &parent, int first, int last)
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{
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if (parent.isValid() || last < first)
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return; // We only support one level
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constraintWidgets.reserve(constraintWidgets.size() + 1 + last - first);
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for (int i = last + 1; i < (int)constraintWidgets.size(); ++i)
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constraintWidgets[i]->moveToRow(i);
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for (int i = first; i <= last; ++i) {
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QModelIndex idx = constraintModel.index(i, 0);
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constraintWidgets.emplace(constraintWidgets.begin() + i, new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable));
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}
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filterChanged();
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}
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void FilterWidget::constraintRemoved(const QModelIndex &parent, int first, int last)
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{
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if (parent.isValid() || last < first)
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return; // We only support one level
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constraintWidgets.erase(constraintWidgets.begin() + first, constraintWidgets.begin() + last + 1);
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for (int i = first; i < (int)constraintWidgets.size(); ++i)
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constraintWidgets[i]->moveToRow(i);
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filterChanged();
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}
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void FilterWidget::presetClicked(const QModelIndex &index)
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{
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if (!index.isValid())
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return;
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if (index.column() == FilterPresetModel::REMOVE)
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Command::removeFilterPreset(index.row());
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}
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void FilterWidget::presetSelected(const QItemSelection &selected, const QItemSelection &)
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{
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if (selected.indexes().isEmpty())
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return clearFilter();
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const QModelIndex index = selected.indexes()[0];
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if (!index.isValid())
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return clearFilter();
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loadPreset(index.row());
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}
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void FilterWidget::constraintChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
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{
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// Note: this may appear strange, but we don't update the widget if we get
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// a constraint-changed signal from the model. The reason being that the user
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// is currently editing the constraint and we don't want to bother them by
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// overwriting strings with canonicalized data.
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filterChanged();
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}
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void FilterWidget::constraintsReset()
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{
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constraintWidgets.clear();
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int count = constraintModel.rowCount(QModelIndex());
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for (int i = 0; i < count; ++i) {
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QModelIndex idx = constraintModel.index(i, 0);
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constraintWidgets.emplace_back(new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable));
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}
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updateFilter();
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}
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void FilterWidget::clearFilter()
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{
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ignoreSignal = true; // Prevent signals to force filter recalculation (TODO: check if necessary)
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presetModified = false;
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ui.presetTable->selectionModel()->reset(); // Note: we use reset(), because that doesn't emit signals.
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ui.fulltextStringMode->setCurrentIndex((int)StringFilterMode::STARTSWITH);
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ui.fullText->clear();
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ui.presetTable->clearSelection();
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ignoreSignal = false;
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constraintModel.reload({}); // Causes a filter reload
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}
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void FilterWidget::closeFilter()
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{
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MainWindow::instance()->setApplicationState(MainWindow::ApplicationState::Default);
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}
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FilterData FilterWidget::createFilterData() const
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{
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FilterData filterData;
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filterData.fulltextStringMode = (StringFilterMode)ui.fulltextStringMode->currentIndex();
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filterData.fullText = ui.fullText->text();
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filterData.constraints = constraintModel.getConstraints();
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return filterData;
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}
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void FilterWidget::setFilterData(const FilterData &filterData)
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{
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ui.fulltextStringMode->setCurrentIndex((int)filterData.fulltextStringMode);
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ui.fullText->setText(filterData.fullText.originalQuery);
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constraintModel.reload(filterData.constraints);
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}
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void FilterWidget::filterChanged()
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{
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presetModified = true;
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updateFilter();
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}
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void FilterWidget::updateFilter()
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{
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if (ignoreSignal)
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return;
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FilterData filterData = createFilterData();
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DiveFilter::instance()->setFilter(filterData);
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updatePresetLabel();
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}
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int FilterWidget::selectedPreset() const
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{
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QModelIndexList selection = ui.presetTable->selectionModel()->selectedRows();
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return selection.size() >= 1 ? selection[0].row() : -1;
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}
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void FilterWidget::updatePresetLabel()
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{
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int presetId = selectedPreset();
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QString text;
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if (presetId >= 0) {
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text = filter_preset_name_qstring(presetId);
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if (presetModified)
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text += " (" + tr("modified") + ")";
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}
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ui.currentSet->setText(text);
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}
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void FilterWidget::on_addSetButton_clicked()
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{
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// If there is a selected item, suggest that to the user.
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// Thus, if the user selects an item and modify the filter,
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// they can simply overwrite the preset.
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int presetId = selectedPreset();
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QString selectedPreset = presetId >= 0 ? filter_preset_name_qstring(presetId) : QString();
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AddFilterPresetDialog dialog(selectedPreset, this);
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QString name = dialog.doit();
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if (name.isEmpty())
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return;
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int idx = filter_preset_id(name);
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if (idx >= 0)
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Command::editFilterPreset(idx, createFilterData());
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else
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Command::createFilterPreset(name, createFilterData());
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presetModified = false;
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updatePresetLabel();
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}
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void FilterWidget::showEvent(QShowEvent *event)
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{
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QWidget::showEvent(event);
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ui.fullText->setFocus();
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updateFilter();
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}
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void FilterWidget::hideEvent(QHideEvent *event)
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{
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QWidget::hideEvent(event);
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}
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void FilterWidget::addConstraint(filter_constraint_type type)
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{
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constraintModel.addConstraint(type);
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}
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