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7e2898dfde
That small margin makes things look much better. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#include "qmlprofile.h"
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#include "profile-widget/profilewidget2.h"
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#include "subsurface-core/dive.h"
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#include <QTransform>
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QMLProfile::QMLProfile(QQuickItem *parent) :
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QQuickPaintedItem(parent),
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m_margin(0)
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{
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setAntialiasing(true);
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m_profileWidget = new ProfileWidget2(0);
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m_profileWidget->setProfileState();
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m_profileWidget->setPrintMode(true);
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m_profileWidget->setFontPrintScale(0.8);
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//m_profileWidget->setGeometry(this->geometry());
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}
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QMLProfile::~QMLProfile()
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{
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m_profileWidget->deleteLater();
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}
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void QMLProfile::paint(QPainter *painter)
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{
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m_profileWidget->render(painter);
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}
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void QMLProfile::setMargin(int margin)
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{
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m_margin = margin;
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}
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QString QMLProfile::diveId() const
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{
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return m_diveId;
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}
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void QMLProfile::setDiveId(const QString &diveId)
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{
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static bool firstRun = true;
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static QTransform profileTransform;
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m_diveId = diveId;
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struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
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if (m_diveId.toInt() < 1)
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return;
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if (!d)
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return;
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qDebug() << "setDiveId called with pos/size" << x() << y() << width() << height();
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// set the profile widget's geometry and scale the viewport so
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// the scene fills it, then plot the dive on that widget
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if (firstRun) {
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firstRun = false;
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double w = contentsBoundingRect().width();
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double h = contentsBoundingRect().height();
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double m = m_margin;
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profileTransform.scale((w - 2 * m) / 100, (h - 2 * m) / 100);
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}
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m_profileWidget->setTransform(profileTransform);
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qDebug() << "effective transformation:" <<
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m_profileWidget->transform().m11() <<
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m_profileWidget->transform().m12() <<
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m_profileWidget->transform().m13() <<
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m_profileWidget->transform().m21() <<
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m_profileWidget->transform().m22() <<
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m_profileWidget->transform().m23() <<
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m_profileWidget->transform().m31() <<
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m_profileWidget->transform().m32() <<
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m_profileWidget->transform().m33();
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m_profileWidget->plotDive(d);
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}
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