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3003c6e1ee
The way this was accessed via Qt's model semantics was horrible. This gives arguably more readable code, since we don't have to shoehorn things through QVariants. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
192 lines
6 KiB
C++
192 lines
6 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// The DiveListNotifier emits signals when the dive-list changes (dives/trips/divesites created/deleted/moved/edited)
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#ifndef DIVELISTNOTIFIER_H
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#define DIVELISTNOTIFIER_H
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#include "core/dive.h"
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#include <QObject>
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// Dive and trip fields that can be edited. Use bit fields so that we can pass multiple fields at once.
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// Provides an inlined flag-based constructur because sadly C-style designated initializers are only supported since C++20.
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struct DiveField {
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// Note: using int instead of the more natural bool, because gcc produces significantly worse code with
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// bool. clang, on the other hand, does fine.
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unsigned int nr : 1;
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unsigned int datetime : 1;
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unsigned int depth : 1;
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unsigned int duration : 1;
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unsigned int air_temp : 1;
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unsigned int water_temp : 1;
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unsigned int atm_press : 1;
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unsigned int divesite : 1;
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unsigned int divemaster : 1;
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unsigned int buddy : 1;
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unsigned int rating : 1;
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unsigned int visibility : 1;
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unsigned int suit : 1;
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unsigned int tags : 1;
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unsigned int mode : 1;
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unsigned int notes : 1;
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unsigned int salinity : 1;
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enum Flags {
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NONE = 0,
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NR = 1 << 0,
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DATETIME = 1 << 1,
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DEPTH = 1 << 2,
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DURATION = 1 << 3,
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AIR_TEMP = 1 << 4,
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WATER_TEMP = 1 << 5,
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ATM_PRESS = 1 << 6,
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DIVESITE = 1 << 7,
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DIVEMASTER = 1 << 8,
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BUDDY = 1 << 9,
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RATING = 1 << 10,
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VISIBILITY = 1 << 11,
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SUIT = 1 << 12,
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TAGS = 1 << 13,
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MODE = 1 << 14,
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NOTES = 1 << 15,
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SALINITY = 1 << 16
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};
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DiveField(int flags);
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};
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struct TripField {
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unsigned int location : 1;
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unsigned int notes : 1;
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enum Flags {
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NONE = 0,
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LOCATION = 1 << 0,
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NOTES = 1 << 1
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};
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TripField(int flags);
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};
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class DiveListNotifier : public QObject {
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Q_OBJECT
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signals:
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// Note that there are no signals for trips being added and created
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// because these events never happen without a dive being added, removed or moved.
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// The dives are always sorted according to the dives_less_than() function of the core.
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void divesAdded(dive_trip *trip, bool addTrip, const QVector<dive *> &dives);
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void divesDeleted(dive_trip *trip, bool deleteTrip, const QVector<dive *> &dives);
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void divesMovedBetweenTrips(dive_trip *from, dive_trip *to, bool deleteFrom, bool createTo, const QVector<dive *> &dives);
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void divesChanged(const QVector<dive *> &dives, DiveField field);
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void divesTimeChanged(timestamp_t delta, const QVector<dive *> &dives);
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void cylindersReset(const QVector<dive *> &dives);
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void weightsystemsReset(const QVector<dive *> &dives);
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// Trip edited signal
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void tripChanged(dive_trip *trip, TripField field);
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void divesSelected(const QVector<dive *> &dives, dive *current);
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// Dive site signals. Add and delete events are sent per dive site and
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// provide an index into the global dive site table.
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void diveSiteAdded(dive_site *ds, int idx);
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void diveSiteDeleted(dive_site *ds, int idx);
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void diveSiteDiveCountChanged(dive_site *ds);
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void diveSiteChanged(dive_site *ds, int field); // field according to LocationInformationModel
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void diveSiteDivesChanged(dive_site *ds); // The dives associated with that site changed
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// Filter-related signals
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void numShownChanged();
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void filterReset();
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// This signal is emited every time a command is executed.
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// This is used to hide an old multi-dives-edited warning message.
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// This is necessary, so that the user can't click on the "undo" button and undo
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// an unrelated command.
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void commandExecuted();
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public:
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// Desktop uses the QTreeView class to present the list of dives. The layout
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// of this class gives us a very fundamental problem, as we can not easily
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// distinguish between user-initiated changes of the selection and changes
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// that are due to actions of the Command-classes. To solve this problem,
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// the frontend can use this function to query whether a dive list-modifying
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// command is currently executed. If this function returns true, the
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// frontend is supposed to not modify the selection.
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bool inCommand() const;
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// The following class and function are used by divelist-modifying commands
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// to signal that they are in-flight. If the returned object goes out of scope,
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// the command-in-flight status is reset to its previous value. Thus, the
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// function can be called recursively.
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class InCommandMarker {
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DiveListNotifier ¬ifier;
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bool oldValue;
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InCommandMarker(DiveListNotifier &);
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friend DiveListNotifier;
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public:
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~InCommandMarker();
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};
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// Usage:
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// void doWork()
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// {
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// auto marker = diveListNotifier.enterCommand();
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// ... do work ...
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// }
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InCommandMarker enterCommand();
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private:
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friend InCommandMarker;
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bool commandExecuting;
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};
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// The DiveListNotifier class has only trivial state.
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// We can simply define it as a global object.
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extern DiveListNotifier diveListNotifier;
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// InCommandMarker is so trivial that the functions can be inlined.
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// TODO: perhaps move this into own header-file.
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inline DiveListNotifier::InCommandMarker::InCommandMarker(DiveListNotifier ¬ifierIn) : notifier(notifierIn),
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oldValue(notifier.commandExecuting)
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{
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notifier.commandExecuting = true;
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}
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inline DiveListNotifier::InCommandMarker::~InCommandMarker()
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{
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notifier.commandExecuting = oldValue;
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}
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inline bool DiveListNotifier::inCommand() const
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{
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return commandExecuting;
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}
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inline DiveListNotifier::InCommandMarker DiveListNotifier::enterCommand()
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{
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return InCommandMarker(*this);
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}
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inline DiveField::DiveField(int flags) :
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nr((flags & NR) != 0),
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datetime((flags & DATETIME) != 0),
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depth((flags & DEPTH) != 0),
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duration((flags & DURATION) != 0),
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air_temp((flags & AIR_TEMP) != 0),
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water_temp((flags & WATER_TEMP) != 0),
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atm_press((flags & ATM_PRESS) != 0),
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divesite((flags & DIVESITE) != 0),
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divemaster((flags & DIVEMASTER) != 0),
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buddy((flags & BUDDY) != 0),
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rating((flags & RATING) != 0),
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visibility((flags & VISIBILITY) != 0),
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suit((flags & SUIT) != 0),
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tags((flags & TAGS) != 0),
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mode((flags & MODE) != 0),
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notes((flags & NOTES) != 0),
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salinity((flags & SALINITY) != 0)
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{
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}
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inline TripField::TripField(int flags) :
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location((flags & LOCATION) != 0),
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notes((flags & NOTES) != 0)
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{
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}
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#endif
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