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82c47bdd79
On desktop, replace all add_imported_dives() calls by a new undo-command. This was rather straight forward, as all the preparation work was done in previous commits. By using an undo-command, a full UI-reset can be avoided, making the UI react smoother. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef COMMAND_H
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#define COMMAND_H
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#include "core/dive.h"
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#include <QVector>
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#include <QAction>
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// 1) General commands
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void clear(); // Reset the undo stack. Delete all commands.
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QAction *undoAction(QObject *parent); // Create an undo action.
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QAction *redoAction(QObject *parent); // Create an redo action.
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// 2) Dive-list related commands
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void addDive(dive *d, bool autogroup, bool newNumber); // If d->dive_trip is null and autogroup is true, dives within the auto-group
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// distance are added to a trip. dive d is consumed (the structure is reset)!
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// If newNumber is true, the dive is assigned a new number, depending on the
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// insertion position.
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void importDives(struct dive_table *dives, struct trip_table *trips,
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bool prefer_imported, bool downloaded, bool merge_all_trips,
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const QString &source);
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void deleteDive(const QVector<struct dive*> &divesToDelete);
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void shiftTime(const QVector<dive *> &changedDives, int amount);
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void renumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
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void removeDivesFromTrip(const QVector<dive *> &divesToRemove);
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void removeAutogenTrips();
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void addDivesToTrip(const QVector<dive *> &divesToAddIn, dive_trip *trip);
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void createTrip(const QVector<dive *> &divesToAddIn);
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void autogroupDives();
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void mergeTrips(dive_trip *trip1, dive_trip *trip2);
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void splitDives(dive *d, duration_t time);
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void mergeDives(const QVector <dive *> &dives);
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} // namespace Command
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#endif // COMMAND_H
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