mirror of
https://github.com/subsurface/subsurface.git
synced 2024-12-11 03:21:29 +00:00
144e81e8f8
Move the various font objects the the StatsTheme structure to enable different font weights for different themes. For the dark theme, switch to a bold font, because the thin white font was barely visible. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
// SPDX-License-Identifier: GPL-2.0
|
|
// Color constants for the various series
|
|
#ifndef STATSCOLORS_H
|
|
#define STATSCOLORS_H
|
|
|
|
#include <memory>
|
|
#include <QColor>
|
|
#include <QFont>
|
|
#include <QString>
|
|
|
|
class QSGTexture;
|
|
|
|
class StatsTheme {
|
|
public:
|
|
StatsTheme();
|
|
virtual QString name() const = 0;
|
|
QColor backgroundColor;
|
|
QColor fillColor;
|
|
QColor borderColor;
|
|
QColor selectedColor;
|
|
QColor selectedBorderColor;
|
|
QColor highlightedColor;
|
|
QColor highlightedBorderColor;
|
|
// The dark and light label colors are with respect to the light theme.
|
|
// In the dark theme, dark is light and light is dark. Might want to change the names!
|
|
QColor darkLabelColor;
|
|
QColor lightLabelColor;
|
|
QColor axisColor;
|
|
QColor gridColor;
|
|
QColor informationBorderColor;
|
|
QColor informationColor;
|
|
QColor legendColor;
|
|
QColor legendBorderColor;
|
|
QColor quartileMarkerColor;
|
|
QColor regressionItemColor;
|
|
QColor meanMarkerColor;
|
|
QColor medianMarkerColor;
|
|
QColor selectionLassoColor;
|
|
QColor selectionOverlayColor;
|
|
virtual QColor binColor(int bin, int numBins) const = 0;
|
|
virtual QColor labelColor(int bin, size_t numBins) const = 0;
|
|
|
|
QFont axisLabelFont;
|
|
QFont axisTitleFont;
|
|
QFont informationBoxFont;
|
|
QFont labelFont;
|
|
QFont legendFont;
|
|
QFont titleFont;
|
|
|
|
// These are cashes for the QSG rendering engine
|
|
// Note: Originally these were std::unique_ptrs, which automatically
|
|
// freed the textures on exit. However, destroying textures after
|
|
// QApplication finished its thread leads to crashes. Therefore, these
|
|
// are now normal pointers and the texture objects are leaked.
|
|
mutable QSGTexture *scatterItemTexture = nullptr;
|
|
mutable QSGTexture *scatterItemSelectedTexture = nullptr;
|
|
mutable QSGTexture *scatterItemHighlightedTexture = nullptr;
|
|
mutable QSGTexture *selectedTexture = nullptr; // A checkerboard pattern.
|
|
};
|
|
|
|
extern const StatsTheme &getStatsTheme(bool dark);
|
|
|
|
#endif
|