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b3253304a5
When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
29 lines
554 B
C++
29 lines
554 B
C++
// SPDX-License-Identifier: GPL-2.0
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#include "TabDiveExtraInfo.h"
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#include "ui_TabDiveExtraInfo.h"
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#include "qt-models/divecomputerextradatamodel.h"
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TabDiveExtraInfo::TabDiveExtraInfo(QWidget *parent) :
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TabBase(parent),
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ui(new Ui::TabDiveExtraInfo()),
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extraDataModel(new ExtraDataModel())
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{
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ui->setupUi(this);
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ui->extraData->setModel(extraDataModel);
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}
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TabDiveExtraInfo::~TabDiveExtraInfo()
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{
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delete ui;
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}
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void TabDiveExtraInfo::updateData()
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{
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extraDataModel->updateDive();
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}
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void TabDiveExtraInfo::clear()
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{
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extraDataModel->updateDive();
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}
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