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https://github.com/subsurface/subsurface.git
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8a64d1f4b9
Signed-off-by: Michael Keller <github@ike.ch>
108 lines
4 KiB
C++
108 lines
4 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Displays the dive profile. Used by the interactive profile widget
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// and the printing/exporting code.
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#ifndef PROFILESCENE_H
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#define PROFILESCENE_H
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#include "core/color.h"
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#include "core/profile.h"
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#include <QGraphicsScene>
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#include <QPainter>
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#include <memory>
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class AbstractProfilePolygonItem;
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class DiveCalculatedCeiling;
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class DiveCalculatedTissue;
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class DiveCartesianAxis;
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class DiveEventItem;
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class DiveGasPressureItem;
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class DiveHeartrateItem;
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class DiveMeanDepthItem;
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class DivePercentageItem;
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struct DivePixmaps;
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class DivePlannerPointsModel;
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class DiveProfileItem;
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class DiveReportedCeiling;
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class DiveTemperatureItem;
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class DiveTextItem;
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class PartialPressureGasItem;
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class ProfileAnimation;
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class TankItem;
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class ProfileScene : public QGraphicsScene {
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public:
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ProfileScene(double dpr, bool printMode, bool isGrayscale);
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~ProfileScene();
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void resize(QSizeF size);
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void clear();
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bool pointOnProfile(const QPointF &point) const;
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void anim(double fraction); // Called by the animation with 0.0-1.0 (start to stop).
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// Can be compared with literal 1.0 to determine "end" state.
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// If a plannerModel is passed, the deco-information is taken from there.
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void plotDive(const struct dive *d, int dc, DivePlannerPointsModel *plannerModel = nullptr, bool inPlanner = false,
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bool instant = false, bool keepPlotInfo = false, bool calcMax = true, double zoom = 1.0, double zoomedPosition = 0.0);
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void draw(QPainter *painter, const QRect &pos,
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const struct dive *d, int dc,
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DivePlannerPointsModel *plannerModel = nullptr, bool inPlanner = false);
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double calcZoomPosition(double zoom, double originalPos, double delta);
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const struct dive *d;
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int dc;
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private:
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using DataAccessor = double (*)(const plot_data &data);
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template<typename T, class... Args> T *createItem(const DiveCartesianAxis &vAxis, DataAccessor accessor, int z, Args&&... args);
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PartialPressureGasItem *createPPGas(DataAccessor accessor, color_index_t color, color_index_t colorAlert,
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const double *thresholdSettingsMin, const double *thresholdSettingsMax);
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template <int ACT, int MAX> void addTissueItems(double dpr);
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void updateVisibility(bool diveHasHeartBeat, bool simplified); // Update visibility of non-interactive chart features according to preferences
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void updateAxes(bool diveHasHeartBeat, bool simplified); // Update axes according to preferences
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friend class ProfileWidget2; // For now, give the ProfileWidget full access to the objects on the scene
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double dpr; // Device Pixel Ratio. A DPR of one corresponds to a "standard" PC screen.
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bool printMode;
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bool isGrayscale;
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bool empty; // The profile currently shows nothing.
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int maxtime;
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int maxdepth;
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struct plot_info plotInfo;
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QRectF profileRegion; // Region inside the axes, where the crosshair is painted in plan and edit mode.
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DiveCartesianAxis *profileYAxis;
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DiveCartesianAxis *gasYAxis;
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DiveCartesianAxis *temperatureAxis;
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DiveCartesianAxis *timeAxis;
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DiveCartesianAxis *cylinderPressureAxis;
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DiveCartesianAxis *heartBeatAxis;
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DiveCartesianAxis *percentageAxis;
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std::vector<AbstractProfilePolygonItem *> profileItems;
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DiveProfileItem *diveProfileItem;
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DiveTemperatureItem *temperatureItem;
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DiveMeanDepthItem *meanDepthItem;
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DiveGasPressureItem *gasPressureItem;
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QList<DiveEventItem *> eventItems;
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DiveTextItem *diveComputerText;
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DiveReportedCeiling *reportedCeiling;
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PartialPressureGasItem *pn2GasItem;
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PartialPressureGasItem *pheGasItem;
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PartialPressureGasItem *po2GasItem;
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PartialPressureGasItem *o2SetpointGasItem;
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PartialPressureGasItem *ccrsensor1GasItem;
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PartialPressureGasItem *ccrsensor2GasItem;
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PartialPressureGasItem *ccrsensor3GasItem;
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PartialPressureGasItem *ocpo2GasItem;
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DiveCalculatedCeiling *diveCeiling;
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DiveTextItem *decoModelParameters;
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std::vector<DiveCalculatedTissue *> allTissues;
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DiveHeartrateItem *heartBeatItem;
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DivePercentageItem *percentageItem;
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TankItem *tankItem;
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std::shared_ptr<const DivePixmaps> pixmaps;
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std::unique_ptr<ProfileAnimation> animation;
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std::vector<DiveCartesianAxis *> animatedAxes;
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};
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#endif
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