subsurface/qt-models/divesiteimportmodel.h
Berthold Stoeger 858a0aecba import: initialize DiveSiteImportModel in constructor
The old code would construct and then initialize the object
in a separate function, which added lots of complication.

Just initialize the thing in the constructor, store a
reference, not a pointer to the table. And do a few other
code cleanups. The result is distinctly more pleasing.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2024-08-13 19:28:30 +02:00

34 lines
1 KiB
C++

#ifndef DIVESITEIMPORTEDMODEL_H
#define DIVESITEIMPORTEDMODEL_H
#include <QAbstractTableModel>
#include <vector>
#include "core/divesite.h"
class DivesiteImportedModel : public QAbstractTableModel
{
Q_OBJECT
public:
enum columnNames { NAME, LOCATION, COUNTRY, NEAREST, DISTANCE, SELECTED };
DivesiteImportedModel(dive_site_table &, QObject *parent = 0);
int columnCount(const QModelIndex& index = QModelIndex()) const override;
int rowCount(const QModelIndex& index = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
public
slots:
void changeSelected(QModelIndex clickedIndex);
void selectRow(int row);
void selectAll();
void selectNone();
private:
int firstIndex;
int lastIndex;
std::vector<char> checkStates; // char instead of bool to avoid silly pessimization of std::vector.
dive_site_table &importedSitesTable;
};
#endif