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Update set/get functions to follow common name scheme: - get function have same name as in struct preferences - set function have set_<name in struct preferences> - signal function have <name in struct preferences>_changed one class one .h/.cpp is the C++ idiom. Having load/sync of each variable in 1 functions (in contrast to the distributed way SettingsObjectWrapper handles it) secures the same storage name is used. Having the set/get/load/sync functions grouped together makes it easier to get an overview. REMARK: this commit only defines the class, it is not active in production Signed-off-by: Jan Iversen <jani@apache.org>
38 lines
862 B
C++
38 lines
862 B
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef QPREFANIMATIONS_H
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#define QPREFANIMATIONS_H
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#include <QObject>
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#include <QSettings>
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class qPrefAnimations : public QObject {
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Q_OBJECT
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Q_PROPERTY(int animation_speed READ animation_speed WRITE set_animation_speed NOTIFY animation_speed_changed);
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public:
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qPrefAnimations(QObject *parent = NULL);
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static qPrefAnimations *instance();
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// Load/Sync local settings (disk) and struct preference
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void loadSync(bool doSync);
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void load() { loadSync(false); }
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void sync() { loadSync(true); }
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public:
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int animation_speed() const;
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public slots:
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void set_animation_speed(int value);
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signals:
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void animation_speed_changed(int value);
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private:
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const QString group = QStringLiteral("Animations");
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QSettings setting;
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// functions to load/sync variable with disk
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void disk_animation_speed(bool doSync);
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};
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#endif
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