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Update set/get functions to follow common name scheme: - get function have same name as in struct preferences - set function have set_<name in struct preferences> - signal function have <name in struct preferences>_changed one class one .h/.cpp is the C++ idiom. Having load/sync of each variable in 1 functions (in contrast to the distributed way SettingsObjectWrapper handles it) secures the same storage name is used. Having the set/get/load/sync functions grouped together makes it easier to get an overview. REMARK: this commit only defines the class, it is not active in production Signed-off-by: Jan Iversen <jani@apache.org>
20 lines
453 B
C++
20 lines
453 B
C++
// SPDX-License-Identifier: GPL-2.0
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#include "qPref.h"
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#include "qPref_private.h"
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#include "qPrefAnimations.h"
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qPrefAnimations::qPrefAnimations(QObject *parent) : QObject(parent)
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{
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}
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qPrefAnimations *qPrefAnimations::instance()
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{
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static qPrefAnimations *self = new qPrefAnimations;
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return self;
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}
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void qPrefAnimations::loadSync(bool doSync)
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{
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disk_animation_speed(doSync);
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}
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HANDLE_PREFERENCE_INT(Animations, "/animation_speed", animation_speed);
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