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https://github.com/subsurface/subsurface.git
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751c76a578
User can now fine-tune the animation speed on the preferences, a value of zero disables it completely. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include "animationfunctions.h"
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#include <QPropertyAnimation>
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#include <QPointF>
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#include <QSettings>
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namespace Animations
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{
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void hide(QObject *obj)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void animDelete(QObject *obj)
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{
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
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obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
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animation->setStartValue(1);
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animation->setEndValue(0);
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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void moveTo(QObject *obj, qreal x, qreal y)
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{
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QSettings s;
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s.beginGroup("Animations");
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int msecs = s.value("animation_speed", 500).toInt();
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if (msecs != 0){
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QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
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animation->setDuration(msecs);
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animation->setStartValue(obj->property("pos").toPointF());
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animation->setEndValue(QPointF(x, y));
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animation->start(QAbstractAnimation::DeleteWhenStopped);
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}
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else{
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obj->setProperty("pos", QPointF(x,y));
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}
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}
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void moveTo(QObject *obj, const QPointF &pos)
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{
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moveTo(obj, pos.x(), pos.y());
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}
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}
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