subsurface/qt-ui/profile/animationfunctions.cpp
Tomaz Canabrava 751c76a578 Support save / load for the Animation Speed on the Preferences
User can now fine-tune the animation speed on the preferences,
a value of zero disables it completely.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-03-11 17:41:41 -07:00

47 lines
1.2 KiB
C++

#include "animationfunctions.h"
#include <QPropertyAnimation>
#include <QPointF>
#include <QSettings>
namespace Animations
{
void hide(QObject *obj)
{
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void animDelete(QObject *obj)
{
QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void moveTo(QObject *obj, qreal x, qreal y)
{
QSettings s;
s.beginGroup("Animations");
int msecs = s.value("animation_speed", 500).toInt();
if (msecs != 0){
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
animation->setDuration(msecs);
animation->setStartValue(obj->property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
else{
obj->setProperty("pos", QPointF(x,y));
}
}
void moveTo(QObject *obj, const QPointF &pos)
{
moveTo(obj, pos.x(), pos.y());
}
}