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3bbc4ecd0b
With massive hand-holding by Tomaz. Writing for the new profile code is slightly different. You don't draw anything, you just tell the widget where things are supposed to end up and how they are supposed to look. Really nice. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
#ifndef PROFILEWIDGET2_H
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#define PROFILEWIDGET2_H
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#include <QGraphicsView>
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// /* The idea of this widget is to display and edit the profile.
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// * It has:
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// * 1 - ToolTip / Legend item, displays every information of the current mouse position on it, plus the legends of the maps.
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// * 2 - ToolBox, displays the QActions that are used to do special stuff on the profile ( like activating the plugins. )
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// * 3 - Cartesian Axis for depth ( y )
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// * 4 - Cartesian Axis for Gases ( y )
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// * 5 - Cartesian Axis for Time ( x )
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// *
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// * It needs to be dynamic, things should *flow* on it, not just appear / disappear.
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// */
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#include "graphicsview-common.h"
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#include "divelineitem.h"
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class TemperatureAxis;
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class DiveEventItem;
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struct DivePlotDataModel;
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struct DivePixmapItem;
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struct DiveRectItem;
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struct DepthAxis;
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struct DiveCartesianAxis;
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struct DiveProfileItem;
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struct TimeAxis;
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struct dive;
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struct QStateMachine;
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struct DiveCartesianPlane;
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struct DiveTemperatureItem;
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struct plot_info;
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struct DiveGasPressureItem;
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class ProfileWidget2 : public QGraphicsView {
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Q_OBJECT
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void fixBackgroundPos();
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public:
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enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
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enum Items{BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
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ProfileWidget2(QWidget *parent);
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void plotDives(QList<dive*> dives);
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public slots: // Necessary to call from QAction's signals.
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void settingsChanged();
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protected:
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virtual void contextMenuEvent(QContextMenuEvent* event);
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virtual void resizeEvent(QResizeEvent* event);
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signals:
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void startProfileState();
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void startAddState();
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void startPlanState();
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void startEmptyState();
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void startEditState();
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void startHideGasState();
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void startShowGasState();
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void startShowTissueState();
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void startHideTissueState();
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private:
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DivePlotDataModel *dataModel;
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State currentState;
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QStateMachine *stateMachine;
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DivePixmapItem *background ;
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// All those here should probably be merged into one structure,
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// So it's esyer to replicate for more dives later.
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// In the meantime, keep it here.
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struct plot_info *plotInfo;
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DepthAxis *profileYAxis ;
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DiveCartesianAxis *gasYAxis;
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TemperatureAxis *temperatureAxis;
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TimeAxis *timeAxis;
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DiveRectItem *depthController;
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DiveRectItem *timeController;
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DiveProfileItem *diveProfileItem;
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DiveCartesianPlane *cartesianPlane;
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DiveTemperatureItem *temperatureItem;
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DiveCartesianAxis *cylinderPressureAxis;
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DiveGasPressureItem *gasPressureItem;
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DiveLineItem *meanDepth;
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QList<DiveEventItem*> eventItems;
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};
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#endif
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