mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-28 05:00:20 +00:00
4edf37f9be
This updates the instructions and the plumbing to be able to link against a locally built libgit2 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
304 lines
9.5 KiB
Text
304 lines
9.5 KiB
Text
Building Subsurface from Source
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===============================
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Subsurface uses a few open source libraries and frameworks to do its
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job. The most important ones include libdivecomputer, Qt4, Marble
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(more precisely libmarble; this is what causes the need for Qt4 as
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Marble as of the time of this writing hasn't been ported to Qt5, yet),
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libxml2, libxslt, libsqlite3, and libzip.
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Below are instructions for building Subsurface under some popular
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Linux distributions, for building Subsurface using Homebrew on a Mac,
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and for cross-building Subsurface for Windows. The lack of a working
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package management system for Windows makes it really painful to build
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Subsurface natively under Windows, we have some hints how to do so
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here as well.
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Build options for Subsurface
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----------------------------
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The following options are recognized when passed to qmake:
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-config debug Create a debug build
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-config release Create a release build
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The default depends on how Qt was built.
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V=1 Disable the "silent" build mode
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LIBDCDEVEL=1 Search for libdivecomputer in ../libdivecomputer
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INCLUDEPATH+=xxx Add xxx to the include paths to the compiler
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(pass the actual path, without -I)
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LIBS+=xxx Add xxx to the linker flags. -l and -L options are
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recognized.
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The INCLUDEPATH and LIBS options are useful to tell the buildsystem
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about non-standard installation paths for the dependencies (such as
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Marble). They can be repeated as often as needed, or multiple
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arguments can be passed on the same switch, separated by a space. For
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example:
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qmake LIBS+="-L$HOME/marble/lib -L$HOME/libdivecomputer/lib" \
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INCLUDEPATH+="$HOME/marble/include $HOME/libdivecomputer/include"
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Building Subsurface 4 under Linux
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---------------------------------
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On Fedora you need qt-devel, marble-devel, libzip-devel,
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libxml2-devel, libxslt-devel, libsqlite3x-devel, libudev-devel. If you are going
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to compile libdivecomputer, you need libusb-devel, too.
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On Debian style distributions you can install the required development
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packages by running (once Qt version of subsurface is available in your
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distribution)
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$ sudo apt-get build-dep subsurface
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If you want to install the required packages individually instead you
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need libqt4-dev, qt4-qmake, libxml2-dev, libxslt1-dev, zlib1g-dev,
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libzip-dev, libmarble-dev, libsqlite3-dev, libqtwebkit-dev
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(and libusb-1.0-0-dev if you're going to compile libdivecomputer).
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Unfortunately the marble version in Debian stable (and possibly
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Ubuntu) appears to be missing essential header files used in
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Subsurface. We hack around this right now by including this header
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file but that of course causes potential version conflicts.
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To compile libdivecomputer:
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$ git clone git://git.libdivecomputer.org/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make
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$ sudo make install
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To compile Subsurface:
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake # qmake-qt4 on some flavors of Linux
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$ make
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$ sudo make install [optionally, add: prefix=/usr/local]
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Note: on Fedora qmake will appear as qmake-qt4
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Building the Qt version under MacOSX (using Homebrew)
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-----------------------------------------------------
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1) Install Homebrew
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$ ruby -e "$(curl -fsSL https://raw.github.com/mxcl/homebrew/go/install)"
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2) Install needed dependencies
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$ brew install asciidoc libzip qt sqlite cmake libusb pkg-config
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3) Make the brew version of sqlite the default
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$ brew link --force sqlite
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4) Install Marble
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ../sources
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- or -
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$ cmake -DCMAKE_BUILD_TYPE=Release -DQTONLY=TRUE -DCMAKE_INSTALL_PREFIX=/usr/local ../sources
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$ cd src/lib
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$ make -j4
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$ install_name_tool -id /usr/local/lib/`echo libmarblewidget.??.dylib` libmarblewidget.dylib
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$ cp *dylib /usr/local/lib/
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$ mkdir -p /usr/local/include/marble
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$ cd ../../../sources/src/lib
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$ cp $(find . -name '*.h') /usr/local/include/marble/
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5) Install Libdivecomputer
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$ brew install automake libtool
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$ cd ~/src
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$ git clone git://git.libdivecomputer.org/libdivecomputer
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$ cd libdivecomputer
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$ git checkout release-0.4
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$ autoreconf --install
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$ ./configure --disable-shared
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$ make
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$ make install
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6) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install_mac_bundle
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After the above is done, Subsurface will be installed to
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/Applications.
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Another option is to create a .dmg for distribution:
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$ qmake
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$ make
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$ make mac-create-dmg
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NOTES: macdeployqt assumes that the plugins are located "next" to the
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frameworks. The frameworks are linked from /usr/local/lib - but the
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plugins are not in /usr/local/plugins.
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The easiest workaround is to create a symbolic link from
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/usr/local/plugins to /usr/local/Cellar/qt/4.8.5/plugins (or whatever
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version of Qt you have built earlier).
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Building the Qt version under MacOSX (using MacPorts)
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-----------------------------------------------------
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1) Install MacPorts
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Please refer to http://www.macports.org/install.php
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2) Install needed dependencies
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$ sudo port -vp install asciidoc libzip libusb sqlite cmake qt4-mac marble libdivecomputer libgit2
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3) Check dependencies' versions
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$ port installed qt4-mac libdivecomputer marble libzip asciidoc libusb sqlite cmake
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The following ports are currently installed:
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asciidoc @8.6.9_1 (active)
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cmake @2.8.12_3 (active)
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libdivecomputer @0.4.1_0 (active)
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libgit2 @0.20.0_0 (active)
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libusb @1.0.18_0 (active)
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libzip @0.11.1_0 (active)
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marble @4.12.2_0 (active)
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qt4-mac @4.8.5_1 (active)
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4) Compile Subsurface
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$ cd ~/src
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install_mac_bundle
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Cross-building Subsurface on Linux for Windows
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----------------------------------------------
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Subsurface builds nicely with MinGW - the official builds are done as
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cross builds under Linux (currently on Fedora 19). A shell script to do
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that (plus the .nsi file to create the installer with makensis) are
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included in the packaging/windows directory.
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The best way to get libdivecomputer to build appears to be
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$ mkdir -p ~/src
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$ git clone git://git.libdivecomputer.org/libdivecomputer ~/src/libdivecomputer
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$ cd ~/src/libdivecomputer
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$ git checkout release-0.4
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$ mingw32-configure --disable-shared
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$ mingw32-make
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$ sudo mingw32-make install
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To compile Marble, use:
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$ mkdir -p ~/src/marble/build
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$ git clone -b KDE/4.11 git://anongit.kde.org/marble ~/src/marble/sources
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$ cd ~/src/marble/build
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$ mingw32-cmake -DCMAKE_BUILD_TYPE=Debug -DQTONLY=TRUE ../sources
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- or -
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$ mingw32-cmake -DCMAKE_BUILD_TYPE=Release -DQTONLY=TRUE ../sources
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$ mingw32-make -j4
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$ mingw32-make install
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To compile libgit2, use:
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$ mkdir -p ~/src/libgit2/build
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$ git clone git://github.com/libgit2/libgit2 ~/src/libgit2
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$ cd ~/src/libgit2/build
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$ mingw32-cmake ..
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$ mingw32-cmake --build .
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To compile Subsurface, use:
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$ mkdir -p ~/src/subsurface
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$ git clone git://subsurface.hohndel.org/subsurface.git ~/src/subsurface
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$ cd ~/src/subsurface
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$ packaging/windows/mingw-make.sh
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$ packaging/windows/mingw-make.sh install
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$ packaging/windows/mingw-make.sh installer
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The last step assumes that you have a link from packaging/windows/dll to
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the correct directory in your MinGW installation. On my machine that is
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/usr/i686-w64-mingw32/sys-root/mingw/bin
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Similarly, the paths used in packaging/windows/mingw-make.sh may need to
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be adjusted according to your distributions layout
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Building Subsurface on Windows
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------------------------------
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1) Install msys-git:
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http://msysgit.github.io
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Tools part of MSYS are required for building Subsurface, while you also
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need Git to be upstream and contribute to the project.
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Make sure that the msys/bin (or git/bin) folder is in PATH.
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2) Install Qt
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http://qt-project.org/downloads
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Subsurface is currently built against Qt 4.8.5.
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3) Install a MinGW toolchain
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https://docs.google.com/open?id=0B4D8x6CJEmtuczdiQklwMEs4RUU
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Qt 4.8.5 comes without a compiler and you will have to download it from
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a separate location. Other compiler may work, but there are no guaranties for
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that. Make sure that the mingw/bin folder is in PATH.
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4) Install Libdivecomputer
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Use similar steps to the previous section, without the sudo command.
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5) Install CMake (required for building Marble):
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http://www.cmake.org/cmake/resources/software.html
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Make sure that the cmake/bin folder is in PATH.
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5) Download and build Marble
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http://marble.kde.org/sources.php
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http://techbase.kde.org/Projects/Marble/WindowsCompiling#Compiling_Marble_using_MingW
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Make sure you build both the Debug and Release versions.
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6) Install pkg-config
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http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies/pkg-config_0.26-1_win32.zip
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pkg-config depends on DLL files such as libglib-2.0-0.dll and has to be in
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PATH, so it's best that you copy the executable to msys/bin.
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7) Install other dependencies
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Subsurface also depends on the following libraries:
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* libxml2
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http://www.xmlsoft.org/downloads.html
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* libxslt
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http://xmlsoft.org/XSLT/
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* libusb-1.0
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http://sourceforge.net/apps/trac/libusb-win32/wiki
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* zlib
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http://www.zlib.net/
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* libzip
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http://www.nih.at/libzip/
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Once you have the libraries, create .pc files (pkg-config) for them and place
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the files in a folder that is indicated by the PKG_CONFIG_PATH environment
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variable - e.g. PKG_CONFIG_PATH=c:\msys\pkg-config
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To build subsurface, use:
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$ git clone git://subsurface.hohndel.org/subsurface.git
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$ cd subsurface
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$ qmake
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$ make
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$ make install
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$ make installer
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