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We keep track of device, i.e. distinct dive computers with id in the core. The corresponding code stuck out like a sore thumb. Firstly, because it is C++. But more importantly, because it used inconsistent nameing conventions. Notably it defined a "DiveComputerNode" when this is something very different from "struct dive_computer", the latter being the dive-computer related data of a single dive. Since the whole thing is defined in "device.h" and the function to create such an entry is called "create_device_node", call the structure "device". Use snake_case for consistency with the other core structures. Moreover, call the collection of devices "device_table" in analogy with "dive_table", etc. Overall, this should make the core code more consistent style-wise. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
81 lines
2 KiB
C++
81 lines
2 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include "qt-models/divecomputermodel.h"
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#include "core/dive.h"
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#include "core/divelist.h"
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DiveComputerModel::DiveComputerModel(QObject *parent) : CleanerTableModel(parent),
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dcs(device_table.devices)
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{
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setHeaderDataStrings(QStringList() << "" << tr("Model") << tr("Device ID") << tr("Nickname"));
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}
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QVariant DiveComputerModel::data(const QModelIndex &index, int role) const
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{
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if (index.row() < 0 || index.row() >= dcs.size())
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return QVariant();
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const device &node = dcs[index.row()];
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if (role == Qt::DisplayRole || role == Qt::EditRole) {
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switch (index.column()) {
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case ID:
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return QString("0x").append(QString::number(node.deviceId, 16));
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case MODEL:
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return node.model;
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case NICKNAME:
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return node.nickName;
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}
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}
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if (index.column() == REMOVE) {
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switch (role) {
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case Qt::DecorationRole:
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return trashIcon();
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case Qt::SizeHintRole:
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return trashIcon().size();
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case Qt::ToolTipRole:
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return tr("Clicking here will remove this dive computer.");
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}
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}
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return QVariant();
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}
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int DiveComputerModel::rowCount(const QModelIndex&) const
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{
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return dcs.size();
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}
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Qt::ItemFlags DiveComputerModel::flags(const QModelIndex &index) const
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{
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Qt::ItemFlags flags = QAbstractItemModel::flags(index);
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if (index.column() == NICKNAME)
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flags |= Qt::ItemIsEditable;
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return flags;
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}
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bool DiveComputerModel::setData(const QModelIndex &index, const QVariant &value, int)
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{
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// We should test if the role == Qt::EditRole
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if (index.row() < 0 || index.row() >= dcs.size())
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return false;
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device &node = dcs[index.row()];
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node.nickName = value.toString();
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emit dataChanged(index, index);
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return true;
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}
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void DiveComputerModel::remove(const QModelIndex &index)
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{
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if (index.row() < 0 || index.row() >= dcs.size())
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return;
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beginRemoveRows(QModelIndex(), index.row(), index.row());
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dcs.remove(index.row());
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endRemoveRows();
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}
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void DiveComputerModel::keepWorkingList()
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{
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if (device_table.devices != dcs)
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mark_divelist_changed(true);
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device_table.devices = dcs;
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}
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