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a7889d1f4e
Not really relevant, because it only affects debugging output. But shows why I dislike weakly typed, non-compiled languages. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
74 lines
2.5 KiB
QML
74 lines
2.5 KiB
QML
// SPDX-License-Identifier: GPL-2.0
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import QtQuick 2.2
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import QtQuick.Controls 2.2 as Controls
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import org.kde.kirigami 2.4 as Kirigami
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Controls.TextField {
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/**
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* set the flickable property to the Flickable this TextField is part of and
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* when the user starts editing the text this should stay visible
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*/
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property var flickable
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property bool firstTime: true
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/**
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* set inComboBox if the TextField is used in an editable ComboBox
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* this ensures that the baseline that is used to visually indicate that the user can
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* edit the text as well as use the drop down is placed much closer to the actual text
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*/
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property bool inComboBox: false
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id: stf
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background: Item {
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Rectangle {
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width: parent.width - Kirigami.Units.smallSpacing
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x: inComboBox ? Kirigami.Units.smallSpacing : -1
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height: 1
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color: stf.focus ? subsurfaceTheme.primaryColor : Qt.darker(subsurfaceTheme.backgroundColor, 1.2)
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anchors.bottom: parent.bottom
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anchors.bottomMargin: inComboBox ? Kirigami.Units.largeSpacing : 1
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visible: !stf.readOnly
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}
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}
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// while we are at it, let's put some common settings here into the shared element
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font.pointSize: subsurfaceTheme.regularPointSize
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topPadding: 0
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bottomPadding: 0
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color: subsurfaceTheme.textColor
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onEditingFinished: {
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focus = false
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firstTime = true
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}
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// once a text input has focus, make sure it is visible
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// we do this via a timer to give the OS time to show a virtual keyboard
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onFocusChanged: {
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if (focus && flickable !== undefined) {
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waitForKeyboard.start()
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}
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}
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// give the OS enough time to actually resize the flickable
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Timer {
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id: waitForKeyboard
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interval: 300 // 300ms seems like FOREVER, but even that sometimes isn't long enough on Android
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onTriggered: {
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if (!Qt.inputMethod.visible) {
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if (firstTime) {
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firstTime = false
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restart()
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}
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return
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}
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// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
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var positionInFlickable = stf.mapToItem(flickable.contentItem, 0, 0)
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var stfY = positionInFlickable.y
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if (manager.verboseEnabled)
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manager.appendTextToLog("position check: lower edge of view is " + (0 + flickable.contentY + flickable.height) + " and text field is at " + stfY)
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if (stfY + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || stfY < flickable.contentY)
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flickable.contentY = Math.max(0, 3 * Kirigami.Units.gridUnit + stfY + stf.height - flickable.height)
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}
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}
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}
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