subsurface/windows.c
Lubomir I. Ivanov 74ed786d75 Add optional Win32 console allocation
This patch adds the optional --win32console command line option.
It does nothing on OSx and Linux, while is only useable on Win32.

On Win32 if the application was built as GUI (not console),
there is no way to view stdout and stderr. With windows.c's
subsurface_console_init() we are able to either redirect
stdout and stderr to the terminal from which subsurface.exe
was started (always happens; --win32console does nothing in
this case) or if --win32console is explicitly added to
a shortcut, create a dedicated console window and monitor
the output there.

if set, WIN32_CONSOLE_APP is a condition that will make the
subsurface_console_init() and subsurface_console_exit()
functions NOP on Windows. The definition will be created if
the user passes 'CONFIG += console' to qmake.

Fixes #436

Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-03-25 07:57:27 -07:00

278 lines
6.8 KiB
C

/* windows.c */
/* implements Windows specific functions */
#include "dive.h"
#include "display.h"
#define _WIN32_WINNT 0x500
#include <windows.h>
#include <shlobj.h>
#include <stdio.h>
#include <fcntl.h>
#include <assert.h>
#include <dirent.h>
#include <zip.h>
const char system_divelist_default_font[] = "Sans";
const int system_divelist_default_font_size = 8;
const char *system_default_filename(void)
{
char datapath[MAX_PATH];
const char *user;
char *buffer;
int len;
/* I don't think this works on Windows */
user = getenv("USERNAME");
if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, datapath))) {
datapath[0] = '.';
datapath[1] = '\0';
}
len = strlen(datapath) + strlen(user) + 17;
buffer = malloc(len);
snprintf(buffer, len, "%s\\Subsurface\\%s.xml", datapath, user);
return buffer;
}
int enumerate_devices(device_callback_t callback, void *userdata)
{
// Open the registry key.
HKEY hKey;
int index = -1;
LONG rc = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "HARDWARE\\DEVICEMAP\\SERIALCOMM", 0, KEY_QUERY_VALUE, &hKey);
if (rc != ERROR_SUCCESS) {
return -1;
}
// Get the number of values.
DWORD count = 0;
rc = RegQueryInfoKey(hKey, NULL, NULL, NULL, NULL, NULL, NULL, &count, NULL, NULL, NULL, NULL);
if (rc != ERROR_SUCCESS) {
RegCloseKey(hKey);
return -1;
}
DWORD i;
for (i = 0; i < count; ++i) {
// Get the value name, data and type.
char name[512], data[512];
DWORD name_len = sizeof(name);
DWORD data_len = sizeof(data);
DWORD type = 0;
rc = RegEnumValue(hKey, i, name, &name_len, NULL, &type, (LPBYTE)data, &data_len);
if (rc != ERROR_SUCCESS) {
RegCloseKey(hKey);
return -1;
}
// Ignore non-string values.
if (type != REG_SZ)
continue;
// Prevent a possible buffer overflow.
if (data_len >= sizeof(data)) {
RegCloseKey(hKey);
return -1;
}
// Null terminate the string.
data[data_len] = 0;
callback(data, userdata);
index++;
if (is_default_dive_computer_device(name))
index = i;
}
RegCloseKey(hKey);
return index;
}
/* this function converts a utf-8 string to win32's utf-16 2 byte string.
* the caller function should manage the allocated memory.
*/
static wchar_t *utf8_to_utf16_fl(const char *utf8, char *file, int line)
{
assert(utf8 != NULL);
assert(file != NULL);
assert(line);
/* estimate buffer size */
const int sz = strlen(utf8) + 1;
wchar_t *utf16 = (wchar_t *)malloc(sizeof(wchar_t) * sz);
if (!utf16) {
fprintf(stderr, "%s:%d: %s %d.", file, line, "cannot allocate buffer of size", sz);
return NULL;
}
if (MultiByteToWideChar(CP_UTF8, 0, utf8, -1, utf16, sz))
return utf16;
fprintf(stderr, "%s:%d: %s", file, line, "cannot convert string.");
free((void *)utf16);
return NULL;
}
#define utf8_to_utf16(s) utf8_to_utf16_fl(s, __FILE__, __LINE__)
/* bellow we provide a set of wrappers for some I/O functions to use wchar_t.
* on win32 this solves the issue that we need paths to be utf-16 encoded.
*/
int subsurface_rename(const char *path, const char *newpath)
{
int ret = -1;
if (!path || !newpath)
return -1;
wchar_t *wpath = utf8_to_utf16(path);
wchar_t *wnewpath = utf8_to_utf16(newpath);
if (wpath && wnewpath)
ret = _wrename(wpath, wnewpath);
free((void *)wpath);
free((void *)wnewpath);
return ret;
}
int subsurface_open(const char *path, int oflags, mode_t mode)
{
int ret = -1;
if (!path)
return -1;
wchar_t *wpath = utf8_to_utf16(path);
if (wpath) {
ret = _wopen(wpath, oflags, mode);
free((void *)wpath);
return ret;
}
return ret;
}
FILE *subsurface_fopen(const char *path, const char *mode)
{
FILE *ret = NULL;
if (!path)
return ret;
wchar_t *wpath = utf8_to_utf16(path);
if (wpath) {
const int len = strlen(mode);
wchar_t wmode[len + 1];
for (int i = 0; i < len; i++)
wmode[i] = (wchar_t)mode[i];
wmode[len] = 0;
ret = _wfopen(wpath, wmode);
free((void *)wpath);
return ret;
}
return ret;
}
/* here we return a void pointer instead of _WDIR or DIR pointer */
void *subsurface_opendir(const char *path)
{
_WDIR *ret = NULL;
if (!path)
return ret;
wchar_t *wpath = utf8_to_utf16(path);
if (wpath) {
ret = _wopendir(wpath);
free((void *)wpath);
return (void *)ret;
}
return (void *)ret;
}
#ifndef O_BINARY
#define O_BINARY 0
#endif
struct zip *subsurface_zip_open_readonly(const char *path, int flags, int *errorp)
{
#if defined(LIBZIP_VERSION_MAJOR)
/* libzip 0.10 has zip_fdopen, let's use it since zip_open doesn't have a
* wchar_t version */
int fd = subsurface_open(path, O_RDONLY | O_BINARY, 0);
struct zip *ret = zip_fdopen(fd, flags, errorp);
if (!ret)
close(fd);
return ret;
#else
return zip_open(path, flags, errorp);
#endif
}
int subsurface_zip_close(struct zip *zip)
{
return zip_close(zip);
}
/* win32 console */
static struct {
bool allocated;
UINT cp;
FILE *out, *err;
} console_desc;
void subsurface_console_init(bool dedicated)
{
/* if this is a console app already, do nothing */
#ifndef WIN32_CONSOLE_APP
/* just in case of multiple calls */
memset((void *)&console_desc, 0, sizeof(console_desc));
/* the AttachConsole(..) call can be used to determine if the parent process
* is a terminal. if it succeeds, there is no need for a dedicated console
* window and we don't need to call the AllocConsole() function. on the other
* hand if the user has set the 'dedicated' flag to 'true' and if AttachConsole()
* has failed, we create a dedicated console window.
*/
console_desc.allocated = AttachConsole(ATTACH_PARENT_PROCESS);
if (console_desc.allocated)
dedicated = false;
if (!console_desc.allocated && dedicated)
console_desc.allocated = AllocConsole();
if (!console_desc.allocated)
return;
console_desc.cp = GetConsoleCP();
SetConsoleOutputCP(CP_UTF8); /* make the ouput utf8 */
/* set some console modes; we don't need to reset these back.
* ENABLE_EXTENDED_FLAGS = 0x0080, ENABLE_QUICK_EDIT_MODE = 0x0040 */
HANDLE h_in = GetStdHandle(STD_INPUT_HANDLE);
if (h_in) {
SetConsoleMode(h_in, 0x0080 | 0x0040);
CloseHandle(h_in);
}
/* dedicated only; disable the 'x' button as it will close the main process as well */
HWND h_cw = GetConsoleWindow();
if (h_cw && dedicated) {
SetWindowTextA(h_cw, "Subsurface Console");
HMENU h_menu = GetSystemMenu(h_cw, 0);
if (h_menu) {
EnableMenuItem(h_menu, SC_CLOSE, MF_BYCOMMAND | MF_DISABLED);
DrawMenuBar(h_cw);
}
SetConsoleCtrlHandler(NULL, TRUE); /* disable the CTRL handler */
}
/* redirect; on win32, CON is a reserved pipe target, like NUL */
console_desc.out = freopen("CON", "w", stdout);
console_desc.err = freopen("CON", "w", stderr);
if (!dedicated)
puts(""); /* add an empty line */
#endif
}
void subsurface_console_exit(void)
{
#ifndef WIN32_CONSOLE_APP
if (!console_desc.allocated)
return;
/* close handles */
if (console_desc.out)
fclose(console_desc.out);
if (console_desc.err)
fclose(console_desc.err);
/* reset code page and free */
SetConsoleOutputCP(console_desc.cp);
FreeConsole();
#endif
}