mirror of
https://github.com/subsurface/subsurface.git
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57d3baa410
This should fix the infinite recursion on OSX and also clean a lot of code, which is also very nice. <3 Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
177 lines
4.5 KiB
C++
177 lines
4.5 KiB
C++
#include "ruleritem.h"
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#include "divetextitem.h"
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#include "profilewidget2.h"
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#include "preferences.h"
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#include "mainwindow.h"
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#include <QFont>
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#include <QFontMetrics>
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#include <QPainter>
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#include <QGraphicsScene>
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#include <QGraphicsView>
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#include <qgraphicssceneevent.h>
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#include <QDebug>
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#include <stdint.h>
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#include "profile.h"
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#include "display.h"
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RulerNodeItem2::RulerNodeItem2() : entry(NULL), ruler(NULL)
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{
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memset(&pInfo, 0, sizeof(pInfo));
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setRect(-8, -8, 16, 16);
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setBrush(QColor(0xff, 0, 0, 127));
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setPen(QColor(Qt::red));
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setFlag(ItemIsMovable);
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setFlag(ItemSendsGeometryChanges);
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setFlag(ItemIgnoresTransformations);
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}
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void RulerNodeItem2::setPlotInfo(plot_info &info)
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{
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pInfo = info;
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entry = pInfo.entry;
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}
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void RulerNodeItem2::setRuler(RulerItem2 *r)
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{
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ruler = r;
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}
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void RulerNodeItem2::recalculate()
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{
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struct plot_data *data = pInfo.entry + (pInfo.nr - 1);
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uint16_t count = 0;
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if (x() < 0) {
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setPos(0, y());
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} else if (x() > timeAxis->posAtValue(data->sec)) {
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setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
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} else {
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data = pInfo.entry;
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count = 0;
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while (timeAxis->posAtValue(data->sec) < x() && count < pInfo.nr) {
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data = pInfo.entry + count;
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count++;
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}
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setPos(timeAxis->posAtValue(data->sec), depthAxis->posAtValue(data->depth));
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entry = data;
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}
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}
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void RulerNodeItem2::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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setPos(event->scenePos());
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recalculate();
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ruler->recalculate();
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}
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RulerItem2::RulerItem2() : source(new RulerNodeItem2()),
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dest(new RulerNodeItem2()),
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timeAxis(NULL),
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depthAxis(NULL),
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textItemBack(new QGraphicsRectItem(this)),
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textItem(new QGraphicsSimpleTextItem(this))
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{
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memset(&pInfo, 0, sizeof(pInfo));
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source->setRuler(this);
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dest->setRuler(this);
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textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190));
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textItemBack->setPen(QColor(Qt::white));
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textItemBack->setFlag(QGraphicsItem::ItemIgnoresTransformations);
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setPen(QPen(QColor(Qt::black), 0.0));
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connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(settingsChanged()));
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}
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void RulerItem2::settingsChanged()
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{
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ProfileWidget2 *profWidget = NULL;
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if (scene() && scene()->views().count())
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profWidget = qobject_cast<ProfileWidget2 *>(scene()->views().first());
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setVisible(profWidget->currentState == ProfileWidget2::PROFILE ? prefs.rulergraph : false);
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}
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void RulerItem2::recalculate()
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{
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char buffer[500];
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QPointF tmp;
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QFont font;
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QFontMetrics fm(font);
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if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0)
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return;
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prepareGeometryChange();
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startPoint = mapFromItem(source, 0, 0);
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endPoint = mapFromItem(dest, 0, 0);
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if (startPoint.x() > endPoint.x()) {
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tmp = endPoint;
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endPoint = startPoint;
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startPoint = tmp;
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}
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QLineF line(startPoint, endPoint);
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setLine(line);
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compare_samples(source->entry, dest->entry, buffer, 500, 1);
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text = QString(buffer);
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// draw text
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QGraphicsView *view = scene()->views().first();
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QPoint begin = view->mapFromScene(mapToScene(startPoint));
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textItem->setText(text);
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qreal tgtX = startPoint.x();
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const qreal diff = begin.x() + textItem->boundingRect().width();
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// clamp so that the text doesn't go out of the screen to the right
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if (diff > view->width()) {
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begin.setX(begin.x() - (diff - view->width()));
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tgtX = mapFromScene(view->mapToScene(begin)).x();
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}
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// always show the text bellow the lowest of the start and end points
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qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y();
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// this isn't exactly optimal, since we want to scale the 1.0, 4.0 distances as well
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textItem->setPos(tgtX - 1.0, tgtY + 4.0);
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// setup the text background
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textItemBack->setVisible(startPoint.x() != endPoint.x());
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textItemBack->setPos(textItem->x(), textItem->y());
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textItemBack->setRect(0, 0, textItem->boundingRect().width(), textItem->boundingRect().height());
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}
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RulerNodeItem2 *RulerItem2::sourceNode() const
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{
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return source;
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}
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RulerNodeItem2 *RulerItem2::destNode() const
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{
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return dest;
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}
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void RulerItem2::setPlotInfo(plot_info info)
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{
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pInfo = info;
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dest->setPlotInfo(info);
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source->setPlotInfo(info);
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dest->recalculate();
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source->recalculate();
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recalculate();
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}
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void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth)
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{
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timeAxis = time;
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depthAxis = depth;
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dest->depthAxis = depth;
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dest->timeAxis = time;
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source->depthAxis = depth;
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source->timeAxis = time;
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recalculate();
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}
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void RulerItem2::setVisible(bool visible)
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{
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QGraphicsLineItem::setVisible(visible);
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source->setVisible(visible);
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dest->setVisible(visible);
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}
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