subsurface/profile-widget/ruleritem.cpp
Berthold Stoeger 2d7be7a0e3 preferences: create global settingsChanged signal
So far, the PreferencesDialog emitted a settingsChanged signal.
This meant that models that listened to that signal had to
conditionally compile out the code for mobile or the connection
had to be made in MainWindow.

Instead, introduce a global signal that does this and move
the connects to the listeners to remove inter-dependencies.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-12-12 15:52:40 -08:00

177 lines
4.6 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "profile-widget/ruleritem.h"
#include "profile-widget/profilewidget2.h"
#include "core/display.h"
#include "core/settings/qPrefTechnicalDetails.h"
#include <qgraphicssceneevent.h>
#include "core/profile.h"
RulerNodeItem2::RulerNodeItem2() :
idx(-1),
ruler(NULL),
timeAxis(NULL),
depthAxis(NULL)
{
init_plot_info(&pInfo);
setRect(-8, -8, 16, 16);
setBrush(QColor(0xff, 0, 0, 127));
setPen(QColor(Qt::red));
setFlag(ItemIsMovable);
setFlag(ItemSendsGeometryChanges);
setFlag(ItemIgnoresTransformations);
}
void RulerNodeItem2::setPlotInfo(const plot_info &info)
{
pInfo = info;
idx = 0;
}
void RulerNodeItem2::setRuler(RulerItem2 *r)
{
ruler = r;
}
void RulerNodeItem2::recalculate()
{
if (pInfo.nr <= 0)
return;
const struct plot_data &last = pInfo.entry[pInfo.nr - 1];
if (x() < 0) {
setPos(0, y());
} else if (x() > timeAxis->posAtValue(last.sec)) {
setPos(timeAxis->posAtValue(last.sec), depthAxis->posAtValue(last.depth));
} else {
idx = 0;
while (idx < pInfo.nr && timeAxis->posAtValue(pInfo.entry[idx].sec) < x())
++idx;
const struct plot_data &data = pInfo.entry[idx];
setPos(timeAxis->posAtValue(data.sec), depthAxis->posAtValue(data.depth));
}
}
void RulerNodeItem2::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
qreal x = event->scenePos().x();
if (x < 0.0)
x = 0.0;
setPos(x, event->scenePos().y());
recalculate();
ruler->recalculate();
}
RulerItem2::RulerItem2() : source(new RulerNodeItem2()),
dest(new RulerNodeItem2()),
timeAxis(NULL),
depthAxis(NULL),
textItemBack(new QGraphicsRectItem(this)),
textItem(new QGraphicsSimpleTextItem(this))
{
memset(&pInfo, 0, sizeof(pInfo));
source->setRuler(this);
dest->setRuler(this);
textItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
textItemBack->setBrush(QColor(0xff, 0xff, 0xff, 190));
textItemBack->setPen(QColor(Qt::white));
textItemBack->setFlag(QGraphicsItem::ItemIgnoresTransformations);
setPen(QPen(QColor(Qt::black), 0.0));
#ifndef SUBSURFACE_MOBILE
connect(qPrefTechnicalDetails::instance(), &qPrefTechnicalDetails::rulergraphChanged, this, &RulerItem2::settingsChanged);
#endif
}
void RulerItem2::settingsChanged(bool value)
{
ProfileWidget2 *profWidget = NULL;
if (scene() && scene()->views().count())
profWidget = qobject_cast<ProfileWidget2 *>(scene()->views().first());
setVisible( (profWidget && profWidget->currentState == ProfileWidget2::PROFILE) ? value : false);
}
void RulerItem2::recalculate()
{
char buffer[500];
QPointF tmp;
QFont font;
QFontMetrics fm(font);
if (timeAxis == NULL || depthAxis == NULL || pInfo.nr == 0)
return;
prepareGeometryChange();
startPoint = mapFromItem(source, 0, 0);
endPoint = mapFromItem(dest, 0, 0);
if (startPoint.x() > endPoint.x()) {
tmp = endPoint;
endPoint = startPoint;
startPoint = tmp;
}
QLineF line(startPoint, endPoint);
setLine(line);
compare_samples(&pInfo, source->idx, dest->idx, buffer, 500, 1);
text = QString(buffer);
// draw text
QGraphicsView *view = scene()->views().first();
QPoint begin = view->mapFromScene(mapToScene(startPoint));
textItem->setText(text);
qreal tgtX = startPoint.x();
const qreal diff = begin.x() + textItem->boundingRect().width();
// clamp so that the text doesn't go out of the screen to the right
if (diff > view->width()) {
begin.setX(lrint(begin.x() - (diff - view->width())));
tgtX = mapFromScene(view->mapToScene(begin)).x();
}
// always show the text bellow the lowest of the start and end points
qreal tgtY = (startPoint.y() >= endPoint.y()) ? startPoint.y() : endPoint.y();
// this isn't exactly optimal, since we want to scale the 1.0, 4.0 distances as well
textItem->setPos(tgtX - 1.0, tgtY + 4.0);
// setup the text background
textItemBack->setVisible(startPoint.x() != endPoint.x());
textItemBack->setPos(textItem->x(), textItem->y());
textItemBack->setRect(0, 0, textItem->boundingRect().width(), textItem->boundingRect().height());
}
RulerNodeItem2 *RulerItem2::sourceNode() const
{
return source;
}
RulerNodeItem2 *RulerItem2::destNode() const
{
return dest;
}
void RulerItem2::setPlotInfo(const plot_info &info)
{
pInfo = info;
dest->setPlotInfo(info);
source->setPlotInfo(info);
dest->recalculate();
source->recalculate();
recalculate();
}
void RulerItem2::setAxis(DiveCartesianAxis *time, DiveCartesianAxis *depth)
{
timeAxis = time;
depthAxis = depth;
dest->depthAxis = depth;
dest->timeAxis = time;
source->depthAxis = depth;
source->timeAxis = time;
recalculate();
}
void RulerItem2::setVisible(bool visible)
{
QGraphicsLineItem::setVisible(visible);
source->setVisible(visible);
dest->setVisible(visible);
}