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The tissue percentages were realized as 16 independent polygons. That didn't work at all with the new absolute scaling. Reimplement the item and blast it onto a pixmap. Not only is this artifact-free, it also should (hopefully) be quite a bit more efficient than painting numerous lines. In contrast to the old code, this does access the plot_info structure directly instead of using the model. Not so much for performance reason, but rather to make things more robust: We have a strongly typed language. Why would we shoehorn data through the weakly typed QVariant and mess with wierd index-arithmetics. Makes no sense to me. Qt-model have to be used for interfacing with Qt. They are terrible for intra-application data transfer. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> |
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| .. | ||
| animationfunctions.cpp | ||
| animationfunctions.h | ||
| CMakeLists.txt | ||
| divecartesianaxis.cpp | ||
| divecartesianaxis.h | ||
| diveeventitem.cpp | ||
| diveeventitem.h | ||
| divehandler.cpp | ||
| divehandler.h | ||
| divelineitem.cpp | ||
| divelineitem.h | ||
| divepercentageitem.cpp | ||
| divepercentageitem.h | ||
| divepixmapitem.cpp | ||
| divepixmapitem.h | ||
| diveprofileitem.cpp | ||
| diveprofileitem.h | ||
| diverectitem.cpp | ||
| diverectitem.h | ||
| divetextitem.cpp | ||
| divetextitem.h | ||
| divetooltipitem.cpp | ||
| divetooltipitem.h | ||
| profilescene.cpp | ||
| profilescene.h | ||
| profilewidget2.cpp | ||
| profilewidget2.h | ||
| qmlprofile.cpp | ||
| qmlprofile.h | ||
| ruleritem.cpp | ||
| ruleritem.h | ||
| tankitem.cpp | ||
| tankitem.h | ||