subsurface/qt-mobile/qml/mobilecomponents/ListItemWithActions.qml
Sebastian Kügler 3d3fce7152 Sync to mobilecomponents 67cf594b4ddc
Signed-off-by: Sebastian Kügler <sebas@kde.org>
2015-11-29 21:24:55 +01:00

276 lines
8.4 KiB
QML

/*
* Copyright 2010 Marco Martin <notmart@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
*/
import QtQuick 2.1
import QtQuick.Layouts 1.2
import QtQuick.Controls 1.0
import org.kde.plasma.mobilecomponents 0.2
import QtGraphicalEffects 1.0
/**
* An item delegate for the primitive ListView component.
*
* It's intended to make all listviews look coherent.
*
* @inherit QtQuick.Item
*/
Item {
id: listItem
default property alias content: paddingItem.data
/**
* type:bool Holds if the item emits signals related to mouse interaction.
*
* The default value is false.
*/
property alias enabled: itemMouse.enabled
//item has been clicked or pressed+hold
/**
* This signal is emitted when there is a click.
*
* This is disabled by default, set enabled to true to use it.
* @see enabled
*/
signal clicked
/**
* The user pressed the item with the mouse and didn't release it for a
* certain amount of time.
*
* This is disabled by default, set enabled to true to use it.
* @see enabled
*/
signal pressAndHold
/**
* If true makes the list item look as checked or pressed. It has to be set
* from the code, it won't change by itself.
*/
//plasma extension
//always look pressed?
property bool checked: false
/**
* If true the item will be a delegate for a section, so will look like a
* "title" for the otems under it.
*/
//is this to be used as section delegate?
property bool sectionDelegate: false
/**
* True if the list item contains mouse
*/
property alias containsMouse: itemMouse.containsMouse
/**
* Defines the actions for the page: at most 4 buttons will
* contain the actions at the bottom of the page, if the main
* item of the page is a Flickable or a ScrllArea, it will
* control the visibility of the actions.
*/
property alias actions: internalActions.data
Item {
id: internalActions
}
width: parent ? parent.width : childrenRect.width
height: paddingItem.childrenRect.height + Units.smallSpacing*2
property int implicitHeight: paddingItem.childrenRect.height + Units.smallSpacing*2
Rectangle {
id : background
color: Theme.backgroundColor
width: parent.width
height: parent.height
MouseArea {
anchors.fill: parent
onClicked: itemMouse.x = 0;
}
RowLayout {
anchors {
right: parent.right
verticalCenter: parent.verticalCenter
rightMargin: y
}
height: Math.min( parent.height/1.5, Units.iconSizes.medium)
property bool exclusive: false
property Item checkedButton
spacing: 0
Repeater {
model: {
if (listItem.actions.length == 0) {
return null;
} else {
return listItem.actions[0].text !== undefined &&
listItem.actions[0].trigger !== undefined ?
listItem.actions :
listItem.actions[0];
}
}
delegate: ToolButton {
Layout.fillHeight: true
Layout.minimumWidth: height
iconName: modelData.iconName
property bool flat: false
onClicked: {
if (modelData && modelData.trigger !== undefined) {
modelData.trigger();
// assume the model is a list of QAction or Action
} else if (toolbar.model.length > index) {
toolbar.model[index].trigger();
} else {
console.log("Don't know how to trigger the action")
}
itemMouse.x = 0;
}
}
}
}
}
InnerShadow {
anchors.fill: parent
radius: Units.smallSpacing*2
samples: 16
horizontalOffset: 0
verticalOffset: Units.smallSpacing/2
color: Qt.rgba(0, 0, 0, 0.3)
source: background
}
LinearGradient {
id: shadow
//TODO: depends from app layout
property bool inverse: true
width: Units.smallSpacing*2
anchors {
right: shadow.inverse ? undefined : itemMouse.left
left: shadow.inverse ? itemMouse.right : undefined
top: itemMouse.top
bottom: itemMouse.bottom
rightMargin: -1
}
start: Qt.point(0, 0)
end: Qt.point(Units.smallSpacing*2, 0)
gradient: Gradient {
GradientStop {
position: 0.0
color: shadow.inverse ? Qt.rgba(0, 0, 0, 0.3) : "transparent"
}
GradientStop {
position: shadow.inverse ? 0.3 : 0.7
color: Qt.rgba(0, 0, 0, 0.15)
}
GradientStop {
position: 1.0
color: shadow.inverse ? "transparent" : Qt.rgba(0, 0, 0, 0.3)
}
}
}
MouseArea {
id: itemMouse
property bool changeBackgroundOnPress: !listItem.checked && !listItem.sectionDelegate
width: parent.width
height: parent.height
enabled: false
hoverEnabled: true
onClicked: listItem.clicked()
onPressAndHold: listItem.pressAndHold()
Behavior on x {
NumberAnimation {
duration: Units.longDuration
easing.type: Easing.InOutQuad
}
}
Rectangle {
id : item
color: listItem.checked || (itemMouse.pressed && itemMouse.changeBackgroundOnPress) ? Theme.highlightColor : Theme.viewBackgroundColor
anchors.fill: parent
visible: listItem.ListView.view ? listItem.ListView.view.highlight === null : true
Behavior on color {
ColorAnimation { duration: Units.longDuration }
}
Item {
id: paddingItem
anchors {
fill: parent
margins: Units.smallSpacing
}
}
MouseArea {
width: Units.iconSizes.smallMedium
height: width
preventStealing: true
anchors {
right: parent.right
verticalCenter: parent.verticalCenter
rightMargin: y
}
drag {
target: itemMouse
axis: Drag.XAxis
maximumX: 0
}
onReleased: {
if (itemMouse.x > -itemMouse.width/2) {
itemMouse.x = 0;
} else {
itemMouse.x = -itemMouse.width + width*2
}
}
onClicked: {
if (itemMouse.x < -itemMouse.width/2) {
itemMouse.x = 0;
} else {
itemMouse.x = -itemMouse.width + width*2
}
}
Icon {
anchors.fill: parent
source: "application-menu"
}
}
}
}
Rectangle {
color: Theme.textColor
opacity: 0.2
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
}
height: 1
}
Accessible.role: Accessible.ListItem
}