subsurface/packaging/macosx
Dirk Hohndel 53ea3b4964 build-system/macOS: use consistent code to pick SDK
Hardcoding versions was kinda silly. This now matches what's in build.sh.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-09-13 13:55:46 -07:00
..
Subsurface-mobile.xcodeproj build-system: add backend_shared to Xcode project 2019-12-24 08:44:23 +09:00
DMG-Background.png Add Mac DMG background file 2013-02-15 02:39:29 -08:00
Info.plist.in Mac: Turn on automatic GPU switching 2018-09-28 07:34:50 -07:00
make-package.sh build-system/macOS: use consistent code to pick SDK 2020-09-13 13:55:46 -07:00
PkgInfo Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
sign macOS: with Qt 5.13 we need QtDBus again 2019-11-20 10:47:18 -08:00
subsurface.bundle Mac bundle: include the XSLT files 2013-02-23 16:20:19 -08:00
Subsurface.icns Use the new packaging directory for MacOSX specific files, and provide shell script workaround to make the svg icon reachable. 2011-10-31 09:49:13 +01:00
subsurface.modules Add modules file for building prerequisites on MacOS X 2013-01-19 16:19:11 -08:00
subsurface.sh scripts: run all scripts with -e 2016-08-17 21:44:31 -07:00