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b3253304a5
When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef TABLEVIEW_H
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#define TABLEVIEW_H
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/* This TableView is prepared to have the CSS,
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* the methods to restore / save the state of
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* the column widths and the 'plus' button.
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*/
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#include <QWidget>
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#include "ui_tableview.h"
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#include "core/metrics.h"
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class QPushButton;
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class QAbstractItemModel;
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class QModelIndex;
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class QTableView;
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class TableView : public QGroupBox {
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Q_OBJECT
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struct TableMetrics {
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const IconMetrics* icon; // icon metrics
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int rm_col_width; // column width of REMOVE column
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int header_ht; // height of the header
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};
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public:
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TableView(QWidget *parent = 0);
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~TableView();
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void setModel(QAbstractItemModel *model);
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void setBtnToolTip(const QString &tooltip);
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void fixPlusPosition();
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void edit(const QModelIndex &index);
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int defaultColumnWidth(int col); // default column width for column col
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QTableView *view();
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protected:
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void showEvent(QShowEvent *) override;
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void resizeEvent(QResizeEvent *) override;
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signals:
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void addButtonClicked();
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void itemClicked(const QModelIndex &);
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private:
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Ui::TableView ui;
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QPushButton *plusBtn;
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TableMetrics metrics;
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};
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#endif // TABLEVIEW_H
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