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If animDelete() was called with prefs.animation_speed == 0, the object would not be marked for deletion, as opposed to calling with prefs.animation_speed != 0. This would leak the objects. Therefore delete the objects if called with prefs.animation_speed == 0. The caller doesn't keep a reference to the objects. Therefore, a plain delete is fine, as opposed to a deleteLater(). While touching this function, use the function-pointer version of connect(). Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> |
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| .. | ||
| animationfunctions.cpp | ||
| animationfunctions.h | ||
| CMakeLists.txt | ||
| divecartesianaxis.cpp | ||
| divecartesianaxis.h | ||
| diveeventitem.cpp | ||
| diveeventitem.h | ||
| divelineitem.cpp | ||
| divelineitem.h | ||
| divepixmapitem.cpp | ||
| divepixmapitem.h | ||
| diveprofileitem.cpp | ||
| diveprofileitem.h | ||
| diverectitem.cpp | ||
| diverectitem.h | ||
| divetextitem.cpp | ||
| divetextitem.h | ||
| divetooltipitem.cpp | ||
| divetooltipitem.h | ||
| profilewidget2.cpp | ||
| profilewidget2.h | ||
| ruleritem.cpp | ||
| ruleritem.h | ||
| tankitem.cpp | ||
| tankitem.h | ||