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This allows fairly fine grained analysis on what part of loading from and saving to git we are spending our time. Compute performance and network speed play a significant role in how all this plays out. The routine to check if we can reach the cloud server is modified to send updates every second so we don't hang without any feedback for five seconds when there is network but we can't reach the cloud server (not an unlikely scenario in many dive locations with poor network quality) Signed-off-by: Dirk Hohndel <dirk@hohndel.org> |
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qml | ||
qmlmanager.cpp | ||
qmlmanager.h | ||
qmlprofile.cpp | ||
qmlprofile.h |