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858a0aecba
The old code would construct and then initialize the object in a separate function, which added lots of complication. Just initialize the thing in the constructor, store a reference, not a pointer to the table. And do a few other code cleanups. The result is distinctly more pleasing. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
34 lines
1 KiB
C++
34 lines
1 KiB
C++
#ifndef DIVESITEIMPORTEDMODEL_H
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#define DIVESITEIMPORTEDMODEL_H
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#include <QAbstractTableModel>
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#include <vector>
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#include "core/divesite.h"
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class DivesiteImportedModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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enum columnNames { NAME, LOCATION, COUNTRY, NEAREST, DISTANCE, SELECTED };
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DivesiteImportedModel(dive_site_table &, QObject *parent = 0);
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int columnCount(const QModelIndex& index = QModelIndex()) const override;
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int rowCount(const QModelIndex& index = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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Qt::ItemFlags flags(const QModelIndex &index) const override;
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public
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slots:
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void changeSelected(QModelIndex clickedIndex);
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void selectRow(int row);
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void selectAll();
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void selectNone();
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private:
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int firstIndex;
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int lastIndex;
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std::vector<char> checkStates; // char instead of bool to avoid silly pessimization of std::vector.
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dive_site_table &importedSitesTable;
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};
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#endif
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