subsurface/profile-widget/qmlprofile.cpp
Berthold Stoeger 5df0efbc7f profile: recreate the profile view when changing font size
Thus, we can keep the scale factor constant during existence
of the view. For now, this is simpler than adapting existing
text elements. We might want to make this more flexible later.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-12-17 11:54:23 -08:00

203 lines
7.4 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "qmlprofile.h"
#include "mobile-widgets/qmlmanager.h"
#include "core/errorhelper.h"
#include "core/subsurface-string.h"
#include "core/metrics.h"
#include <QTransform>
#include <QScreen>
#include <QElapsedTimer>
const double fontScale = 0.6; // profile looks less cluttered with smaller font
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent),
m_devicePixelRatio(1.0),
m_margin(0),
m_xOffset(0.0),
m_yOffset(0.0)
{
createProfileView();
setAntialiasing(true);
setFlags(QQuickItem::ItemClipsChildrenToShape | QQuickItem::ItemHasContents );
connect(QMLManager::instance(), &QMLManager::sendScreenChanged, this, &QMLProfile::screenChanged);
connect(this, &QMLProfile::scaleChanged, this, &QMLProfile::triggerUpdate);
connect(&diveListNotifier, &DiveListNotifier::divesChanged, this, &QMLProfile::divesChanged);
setDevicePixelRatio(QMLManager::instance()->lastDevicePixelRatio());
}
void QMLProfile::createProfileView()
{
m_profileWidget.reset(new ProfileWidget2(nullptr, nullptr));
m_profileWidget->setProfileState(nullptr, 0);
m_profileWidget->setPrintMode(true);
m_profileWidget->setFontPrintScale(fontScale * m_devicePixelRatio);
}
// we need this so we can connect update() to the scaleChanged() signal - which the connect above cannot do
// directly as it chokes on the default parameter for update().
// If the scale changes we may need to change our offsets to ensure that we still only show a subset of
// the profile and not empty space around it, which the paint() method below will take care of, which will
// eventually get called after we call update()
void QMLProfile::triggerUpdate()
{
update();
}
void QMLProfile::paint(QPainter *painter)
{
QElapsedTimer timer;
if (verbose)
timer.start();
// let's look at the intended size of the content and scale our scene accordingly
QRect painterRect = painter->viewport();
QRect profileRect = m_profileWidget->viewport()->rect();
// qDebug() << "profile viewport and painter viewport" << profileRect << painterRect;
qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene)
qreal dprComp = devicePixelRatio() * painterRect.width() / profileRect.width();
qreal sx = painterRect.width() / sceneSize / dprComp;
qreal sy = painterRect.height() / sceneSize / dprComp;
// next figure out the weird magic by which we need to shift the painter so the profile is shown
double dpr = devicePixelRatio();
double magicValues[] = { 0.0, 0.1, 0.25, 0.33, 0.375, 0.40, 0.42};
qreal magicShiftFactor = 0.0;
if (dpr < 1.3) {
magicShiftFactor = magicValues[0];
} else if (dpr > 6.0) {
magicShiftFactor = magicValues[6];
} else if (IS_FP_SAME(dpr, rint(dpr))) {
magicShiftFactor = magicValues[lrint(dpr)];
} else {
int lower = (int)dpr;
magicShiftFactor = (magicValues[lower] * (lower + 1 - dpr) + magicValues[lower + 1] * (dpr - lower));
if (dpr < 1.45)
magicShiftFactor -= 0.03;
}
// now set up the transformations scale the profile and
// shift the painter (taking its existing transformation into account)
QTransform profileTransform = QTransform();
profileTransform.scale(sx, sy);
// this is a bit complex because of the interaction with the Qt widget scaling
// logic. We use the default setup where the scale happens with the center of the
// widget as transformation center.
// The QML code *should* already ensure that we don't shrink the profile, but for
// the math below to work, let's make sure
qreal profileScale = scale();
if (profileScale < 1.0) {
profileScale = 1.0;
setScale(profileScale);
}
// When zooming and panning we want to ensure that we always show a subset of the
// profile and not the "empty space" around the profile.
// a bit of math on a piece of paper shows that our offsets need to stay within +/- dx and dy
qreal dx = width() * (profileScale - 1) / (2 * dpr * profileScale);
qreal dy = height() * (profileScale - 1) / (2 * dpr * profileScale);
m_xOffset = std::max(-dx, std::min(m_xOffset, dx));
m_yOffset = std::max(-dy, std::min(m_yOffset, dy));
QTransform painterTransform = painter->transform();
painterTransform.translate(dpr * m_xOffset - painterRect.width() * magicShiftFactor, dpr * m_yOffset - painterRect.height() * magicShiftFactor);
#if defined(PROFILE_SCALING_DEBUG)
// some debugging messages to help adjust this in case the magic above is insufficient
qDebug() << QString("dpr %1 profile viewport %2 %3 painter viewport %4 %5").arg(dpr).arg(profileRect.width()).arg(profileRect.height())
.arg(painterRect.width()).arg(painterRect.height());
qDebug() << QString("profile matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(profileTransform.m11()).arg(profileTransform.m12()).arg(profileTransform.m13())
.arg(profileTransform.m21()).arg(profileTransform.m22()).arg(profileTransform.m23())
.arg(profileTransform.m31()).arg(profileTransform.m32()).arg(profileTransform.m33()));
qDebug() << QString("painter matrix %1 %2 %3 %4 %5 %6 %7 %8 %9").arg(painterTransform.m11()).arg(painterTransform.m12()).arg(painterTransform.m13())
.arg(painterTransform.m21()).arg(painterTransform.m22()).arg(painterTransform.m23())
.arg(painterTransform.m31()).arg(painterTransform.m32()).arg(painterTransform.m33()));
qDebug() << "exist profile transform" << m_profileWidget->transform() << "painter transform" << painter->transform();
#endif
// apply the transformation
painter->setTransform(painterTransform);
m_profileWidget->setTransform(profileTransform);
// finally, render the profile
m_profileWidget->render(painter);
if (verbose)
qDebug() << "finished rendering profile with offset" << QString::number(m_xOffset, 'f', 1) << "/" << QString::number(m_yOffset, 'f', 1) << "in" << timer.elapsed() << "ms";
}
void QMLProfile::setMargin(int margin)
{
m_margin = margin;
}
int QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::updateProfile()
{
struct dive *d = get_dive_by_uniq_id(m_diveId);
if (!d)
return;
if (verbose)
qDebug() << "update profile for dive #" << d->number << "offeset" << QString::number(m_xOffset, 'f', 1) << "/" << QString::number(m_yOffset, 'f', 1);
m_profileWidget->plotDive(d, dc_number);
}
void QMLProfile::setDiveId(int diveId)
{
m_diveId = diveId;
if (m_diveId < 0)
return;
updateProfile();
}
qreal QMLProfile::devicePixelRatio() const
{
return m_devicePixelRatio;
}
void QMLProfile::setDevicePixelRatio(qreal dpr)
{
if (dpr != m_devicePixelRatio) {
m_devicePixelRatio = dpr;
// Recreate the view to redraw the text items with the new scale.
createProfileView();
updateDevicePixelRatio(dpr);
emit devicePixelRatioChanged();
}
}
// don't update the profile here, have the user update x and y and then manually trigger an update
void QMLProfile::setXOffset(qreal value)
{
if (IS_FP_SAME(value, m_xOffset))
return;
m_xOffset = value;
emit xOffsetChanged();
}
// don't update the profile here, have the user update x and y and then manually trigger an update
void QMLProfile::setYOffset(qreal value)
{
if (IS_FP_SAME(value, m_yOffset))
return;
m_yOffset = value;
emit yOffsetChanged();
}
void QMLProfile::screenChanged(QScreen *screen)
{
setDevicePixelRatio(screen->devicePixelRatio());
}
void QMLProfile::divesChanged(const QVector<dive *> &dives, DiveField)
{
for (struct dive *d: dives) {
if (d->id == m_diveId) {
qDebug() << "dive #" << d->number << "changed, trigger profile update";
m_profileWidget->plotDive(d, dc_number);
triggerUpdate();
return;
}
}
}