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8dad3457ef
Currently we need to copy manually the plugin dynamic library to the /plugins folder. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "pluginmanager.h"
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#include <QApplication>
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#include <QDir>
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#include <QPluginLoader>
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#include <QDebug>
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static QList<ISocialNetworkIntegration*> _socialNetworks;
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PluginManager& PluginManager::instance()
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{
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static PluginManager self;
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return self;
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}
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PluginManager::PluginManager()
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{
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}
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void PluginManager::loadPlugins()
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{
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QDir pluginsDir(qApp->applicationDirPath());
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#if defined(Q_OS_WIN)
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if (pluginsDir.dirName().toLower() == "debug" || pluginsDir.dirName().toLower() == "release")
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pluginsDir.cdUp();
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#elif defined(Q_OS_MAC)
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if (pluginsDir.dirName() == "MacOS") {
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pluginsDir.cdUp();
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pluginsDir.cdUp();
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pluginsDir.cdUp();
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}
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#endif
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pluginsDir.cd("plugins");
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qDebug() << "Plugins Directory: " << pluginsDir;
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foreach (const QString& fileName, pluginsDir.entryList(QDir::Files)) {
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QPluginLoader loader(pluginsDir.absoluteFilePath(fileName));
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QObject *plugin = loader.instance();
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if(!plugin)
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continue;
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if (ISocialNetworkIntegration *social = qobject_cast<ISocialNetworkIntegration*>(plugin))
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_socialNetworks.push_back(social);
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}
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}
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QList<ISocialNetworkIntegration*> PluginManager::socialNetworkIntegrationPlugins() const
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{
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return _socialNetworks;
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}
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