subsurface/commands/command_divesite.h
Berthold Stoeger 5e29245e68 Refactoring: move undo commands to top level
In the future we might want to use undo-commands for mobile as
well (even if not implementing undo).

Therefore, move the undo-command source from desktop-widgets
to their own commands top-level folder.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-11-14 21:02:07 +01:00

170 lines
3.6 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_DIVESITE_H
#define COMMAND_DIVESITE_H
#include "command_base.h"
#include <QVector>
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class AddDiveSite : public Base {
public:
AddDiveSite(const QString &name);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// Note: we only add one dive site. Nevertheless, we use vectors so that we
// can reuse the dive site deletion code.
// For undo
std::vector<dive_site *> sitesToRemove;
// For redo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class ImportDiveSites : public Base {
public:
// Note: the dive site table is consumed after the call it will be empty.
ImportDiveSites(struct dive_site_table *sites, const QString &source);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// For undo
std::vector<dive_site *> sitesToRemove;
// For redo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class DeleteDiveSites : public Base {
public:
DeleteDiveSites(const QVector<dive_site *> &sites);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// For redo
std::vector<dive_site *> sitesToRemove;
// For undo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class PurgeUnusedDiveSites : public Base {
public:
PurgeUnusedDiveSites();
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
// For redo
std::vector<dive_site *> sitesToRemove;
// For undo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
class EditDiveSiteName : public Base {
public:
EditDiveSiteName(dive_site *ds, const QString &name);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
class EditDiveSiteDescription : public Base {
public:
EditDiveSiteDescription(dive_site *ds, const QString &description);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
class EditDiveSiteNotes : public Base {
public:
EditDiveSiteNotes(dive_site *ds, const QString &notes);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
class EditDiveSiteCountry : public Base {
public:
EditDiveSiteCountry(dive_site *ds, const QString &country);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
QString value; // Value to be set
};
class EditDiveSiteLocation : public Base {
public:
EditDiveSiteLocation(dive_site *ds, location_t location);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
location_t value; // Value to be set
};
class EditDiveSiteTaxonomy : public Base {
public:
EditDiveSiteTaxonomy(dive_site *ds, taxonomy_data &taxonomy);
~EditDiveSiteTaxonomy(); // free taxonomy
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
taxonomy_data value; // Value to be set
};
class MergeDiveSites : public Base {
public:
MergeDiveSites(dive_site *ds, const QVector<dive_site *> &sites);
private:
bool workToBeDone() override;
void undo() override;
void redo() override;
dive_site *ds;
// For redo
std::vector<dive_site *> sitesToRemove;
// For undo
std::vector<OwningDiveSitePtr> sitesToAdd;
};
} // namespace Command
#endif // COMMAND_DIVESITE_H