mirror of
https://github.com/subsurface/subsurface.git
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119fe908c7
Less memory management hassle. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
273 lines
9.4 KiB
C++
273 lines
9.4 KiB
C++
#include "desktop-widgets/filterwidget.h"
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#include "desktop-widgets/filterconstraintwidget.h"
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#include "desktop-widgets/simplewidgets.h"
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#include "desktop-widgets/mainwindow.h"
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#include "commands/command.h"
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#include "core/qthelper.h"
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#include "core/divelist.h"
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#include "core/settings/qPrefUnit.h"
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#include "qt-models/filterpresetmodel.h"
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FilterWidget::FilterWidget(QWidget* parent) :
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QWidget(parent),
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ignoreSignal(false),
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presetModified(false)
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{
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ui.setupUi(this);
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QMenu *newConstraintMenu = new QMenu(this);
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QStringList constraintTypes = filter_constraint_type_list_translated();
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for (int i = 0; i < constraintTypes.size(); ++i) {
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filter_constraint_type type = filter_constraint_type_from_index(i);
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newConstraintMenu->addAction(constraintTypes[i], [this, type]() { addConstraint(type); });
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}
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ui.addConstraintButton->setMenu(newConstraintMenu);
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ui.addConstraintButton->setPopupMode(QToolButton::InstantPopup);
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ui.constraintTable->setColumnStretch(4, 1); // The fifth column is were the actual constraint resides - stretch that.
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ui.loadSetButton->setPopupMode(QToolButton::InstantPopup);
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ui.presetTable->setModel(FilterPresetModel::instance());
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ui.presetTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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ui.presetTable->setSelectionMode(QAbstractItemView::SingleSelection);
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ui.presetTable->horizontalHeader()->setStretchLastSection(true);
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ui.presetTable->resizeColumnsToContents();
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ui.currentSet->setTextFormat(Qt::PlainText);
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connect(ui.clear, &QToolButton::clicked, this, &FilterWidget::clearFilter);
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connect(ui.close, &QToolButton::clicked, this, &FilterWidget::closeFilter);
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connect(ui.fullText, &QLineEdit::textChanged, this, &FilterWidget::filterChanged);
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connect(ui.fulltextStringMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &FilterWidget::filterChanged);
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connect(ui.presetTable, &QTableView::clicked, this, &FilterWidget::presetClicked);
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connect(ui.presetTable->selectionModel(), &QItemSelectionModel::selectionChanged, this, &FilterWidget::presetSelected);
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connect(&constraintModel, &FilterConstraintModel::rowsInserted, this, &FilterWidget::constraintAdded);
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connect(&constraintModel, &FilterConstraintModel::rowsRemoved, this, &FilterWidget::constraintRemoved);
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connect(&constraintModel, &FilterConstraintModel::dataChanged, this, &FilterWidget::constraintChanged);
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connect(&constraintModel, &FilterConstraintModel::modelReset, this, &FilterWidget::constraintsReset);
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// QDataWidgetMapper might be the more civilized way to keep the menus up to data.
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// For now, let's be blunt and fully reload the context menu if the presets list changes.
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// This gives us more flexibility in populating the menus.
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QAbstractItemModel *presetModel = FilterPresetModel::instance();
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connect(presetModel, &QAbstractItemModel::rowsInserted, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::rowsRemoved, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::dataChanged, this, &FilterWidget::updatePresetMenu);
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connect(presetModel, &QAbstractItemModel::modelReset, this, &FilterWidget::updatePresetMenu);
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clearFilter();
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updatePresetMenu();
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}
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FilterWidget::~FilterWidget()
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{
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}
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void FilterWidget::updatePresetMenu()
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{
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loadFilterPresetMenu.reset(new QMenu);
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QAbstractItemModel *model = FilterPresetModel::instance();
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int count = model->rowCount(QModelIndex());
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if (count == 0) {
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ui.loadSetButton->setEnabled(false);
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return;
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}
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ui.loadSetButton->setEnabled(true);
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for (int i = 0; i < count; ++i) {
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QModelIndex idx = model->index(i, FilterPresetModel::NAME);
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QString name = model->data(idx, Qt::DisplayRole).value<QString>();
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QAction *action = new QAction(loadFilterPresetMenu.get());
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action->setIconText(name);
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connect(action, &QAction::triggered, [this,i]() { selectPreset(i); });
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loadFilterPresetMenu->addAction(action);
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}
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ui.loadSetButton->setMenu(loadFilterPresetMenu.get());
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}
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void FilterWidget::selectPreset(int i)
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{
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QAbstractItemModel *model = FilterPresetModel::instance();
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QItemSelectionModel *selectionModel = ui.presetTable->selectionModel();
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QModelIndex idx = model->index(i, 0);
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selectionModel->reset();
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selectionModel->select(idx, QItemSelectionModel::Select | QItemSelectionModel::Rows);
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}
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void FilterWidget::loadPreset(int index)
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{
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ignoreSignal = true; // When reloading the filter UI, we get numerous constraintChanged signals. Ignore them.
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FilterData filter = filter_preset_get(index);
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setFilterData(filter);
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ignoreSignal = false;
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presetModified = false;
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updateFilter();
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}
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void FilterWidget::constraintAdded(const QModelIndex &parent, int first, int last)
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{
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if (parent.isValid() || last < first)
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return; // We only support one level
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constraintWidgets.reserve(constraintWidgets.size() + 1 + last - first);
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for (int i = last + 1; i < (int)constraintWidgets.size(); ++i)
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constraintWidgets[i]->moveToRow(i);
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for (int i = first; i <= last; ++i) {
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QModelIndex idx = constraintModel.index(i, 0);
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constraintWidgets.emplace(constraintWidgets.begin() + i, new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable));
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}
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filterChanged();
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}
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void FilterWidget::constraintRemoved(const QModelIndex &parent, int first, int last)
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{
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if (parent.isValid() || last < first)
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return; // We only support one level
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constraintWidgets.erase(constraintWidgets.begin() + first, constraintWidgets.begin() + last + 1);
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for (int i = first; i < (int)constraintWidgets.size(); ++i)
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constraintWidgets[i]->moveToRow(i);
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filterChanged();
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}
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void FilterWidget::presetClicked(const QModelIndex &index)
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{
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if (!index.isValid())
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return;
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if (index.column() == FilterPresetModel::REMOVE)
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Command::removeFilterPreset(index.row());
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}
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void FilterWidget::presetSelected(const QItemSelection &selected, const QItemSelection &)
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{
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if (selected.indexes().isEmpty())
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return clearFilter();
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const QModelIndex index = selected.indexes()[0];
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if (!index.isValid())
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return clearFilter();
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loadPreset(index.row());
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}
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void FilterWidget::constraintChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles)
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{
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// Note: this may appear strange, but we don't update the widget if we get
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// a constraint-changed signal from the model. The reason being that the user
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// is currently editing the constraint and we don't want to bother them by
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// overwriting strings with canonicalized data.
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filterChanged();
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}
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void FilterWidget::constraintsReset()
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{
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constraintWidgets.clear();
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int count = constraintModel.rowCount(QModelIndex());
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for (int i = 0; i < count; ++i) {
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QModelIndex idx = constraintModel.index(i, 0);
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constraintWidgets.emplace_back(new FilterConstraintWidget(&constraintModel, idx, ui.constraintTable));
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}
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updateFilter();
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}
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void FilterWidget::clearFilter()
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{
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ignoreSignal = true; // Prevent signals to force filter recalculation (TODO: check if necessary)
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presetModified = false;
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ui.presetTable->selectionModel()->reset(); // Note: we use reset(), because that doesn't emit signals.
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ui.fulltextStringMode->setCurrentIndex((int)StringFilterMode::STARTSWITH);
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ui.fullText->clear();
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ui.presetTable->clearSelection();
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ignoreSignal = false;
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constraintModel.reload({}); // Causes a filter reload
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}
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void FilterWidget::closeFilter()
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{
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MainWindow::instance()->setApplicationState(MainWindow::ApplicationState::Default);
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}
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FilterData FilterWidget::createFilterData() const
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{
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FilterData filterData;
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filterData.fulltextStringMode = (StringFilterMode)ui.fulltextStringMode->currentIndex();
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filterData.fullText = ui.fullText->text();
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filterData.constraints = constraintModel.getConstraints();
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return filterData;
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}
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void FilterWidget::setFilterData(const FilterData &filterData)
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{
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ui.fulltextStringMode->setCurrentIndex((int)filterData.fulltextStringMode);
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ui.fullText->setText(filterData.fullText.originalQuery);
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constraintModel.reload(filterData.constraints);
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}
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void FilterWidget::filterChanged()
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{
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presetModified = true;
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updateFilter();
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}
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void FilterWidget::updateFilter()
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{
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if (ignoreSignal)
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return;
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FilterData filterData = createFilterData();
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DiveFilter::instance()->setFilter(filterData);
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updatePresetLabel();
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}
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int FilterWidget::selectedPreset() const
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{
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QModelIndexList selection = ui.presetTable->selectionModel()->selectedRows();
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return selection.size() >= 1 ? selection[0].row() : -1;
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}
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void FilterWidget::updatePresetLabel()
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{
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int presetId = selectedPreset();
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QString text;
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if (presetId >= 0) {
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text = QString(filter_preset_name(presetId).c_str());
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if (presetModified)
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text += " (" + tr("modified") + ")";
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}
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ui.currentSet->setText(text);
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}
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void FilterWidget::on_addSetButton_clicked()
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{
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// If there is a selected item, suggest that to the user.
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// Thus, if the user selects an item and modify the filter,
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// they can simply overwrite the preset.
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int presetId = selectedPreset();
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QString selectedPreset = presetId >= 0 ? QString(filter_preset_name(presetId).c_str()) : QString();
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AddFilterPresetDialog dialog(selectedPreset, this);
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QString name = dialog.doit();
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if (name.isEmpty())
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return;
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int idx = filter_preset_id(name.toStdString());
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if (idx >= 0)
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Command::editFilterPreset(idx, createFilterData());
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else
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Command::createFilterPreset(name, createFilterData());
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presetModified = false;
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updatePresetLabel();
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}
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void FilterWidget::showEvent(QShowEvent *event)
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{
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QWidget::showEvent(event);
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ui.fullText->setFocus();
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updateFilter();
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}
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void FilterWidget::hideEvent(QHideEvent *event)
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{
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QWidget::hideEvent(event);
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}
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void FilterWidget::addConstraint(filter_constraint_type type)
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{
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constraintModel.addConstraint(type);
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}
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