subsurface/desktop-widgets/tab-widgets/TabDiveEquipment.cpp
Berthold Stoeger 7c9f46acd2 Core: remove MAX_CYLINDERS restriction
Instead of using fixed size arrays, use a new cylinder_table structure.
The code copies the weightsystem code, but is significantly more complex
because cylinders are such an integral part of the core.

Two functions to access the cylinders were added:
get_cylinder() and get_or_create_cylinder()
The former does a simple array access and supposes that the cylinder
exists. The latter is used by the parser(s) and if a cylinder with
the given id does not exist, cylinders up to that id are generated.

One point will make C programmers cringe: the cylinder structure is
passed by value. This is due to the way the table-macros work. A
refactoring of the table macros is planned. It has to be noted that
the size of a cylinder_t is 64 bytes, i.e. 8 long words on a 64-bit
architecture, so passing on the stack is probably not even significantly
slower than passing as reference.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2019-11-09 19:19:04 +01:00

300 lines
9.6 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "TabDiveEquipment.h"
#include "maintab.h"
#include "desktop-widgets/mainwindow.h" // TODO: Only used temporarilly for edit mode changes
#include "desktop-widgets/simplewidgets.h" // For isGnome3Session()
#include "desktop-widgets/modeldelegates.h"
#include "desktop-widgets/command.h"
#include "profile-widget/profilewidget2.h"
#include "qt-models/cylindermodel.h"
#include "qt-models/weightmodel.h"
#include "core/subsurface-string.h"
#include "core/divelist.h"
#include <QSettings>
#include <QCompleter>
TabDiveEquipment::TabDiveEquipment(QWidget *parent) : TabBase(parent),
cylindersModel(new CylindersModel(this)),
weightModel(new WeightModel(this))
{
QCompleter *suitCompleter;
ui.setupUi(this);
// This makes sure we only delete the models
// after the destructor of the tables,
// this is needed to save the column sizes.
cylindersModel->setParent(ui.cylinders);
weightModel->setParent(ui.weights);
ui.cylinders->setModel(cylindersModel);
ui.weights->setModel(weightModel);
connect(&diveListNotifier, &DiveListNotifier::divesChanged, this, &TabDiveEquipment::divesChanged);
connect(ui.cylinders->view(), &QTableView::clicked, this, &TabDiveEquipment::editCylinderWidget);
connect(ui.weights->view(), &QTableView::clicked, this, &TabDiveEquipment::editWeightWidget);
// Current display of things on Gnome3 looks like shit, so
// let's fix that.
if (isGnome3Session()) {
QPalette p;
p.setColor(QPalette::Window, QColor(Qt::white));
ui.scrollArea->viewport()->setPalette(p);
}
ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::TYPE, new TankInfoDelegate(this));
ui.cylinders->view()->setItemDelegateForColumn(CylindersModel::USE, new TankUseDelegate(this));
ui.weights->view()->setItemDelegateForColumn(WeightModel::TYPE, new WSInfoDelegate(this));
ui.cylinders->view()->setColumnHidden(CylindersModel::DEPTH, true);
ui.cylinders->setTitle(tr("Cylinders"));
ui.cylinders->setBtnToolTip(tr("Add cylinder"));
connect(ui.cylinders, &TableView::addButtonClicked, this, &TabDiveEquipment::addCylinder_clicked);
ui.weights->setTitle(tr("Weights"));
ui.weights->setBtnToolTip(tr("Add weight system"));
connect(ui.weights, &TableView::addButtonClicked, this, &TabDiveEquipment::addWeight_clicked);
QAction *action = new QAction(tr("OK"), this);
connect(action, &QAction::triggered, this, &TabDiveEquipment::closeWarning);
ui.multiDiveWarningMessage->addAction(action);
action = new QAction(tr("Undo"), this);
connect(action, &QAction::triggered, Command::undoAction(this), &QAction::trigger);
connect(action, &QAction::triggered, this, &TabDiveEquipment::closeWarning);
ui.multiDiveWarningMessage->addAction(action);
ui.multiDiveWarningMessage->hide();
QSettings s;
s.beginGroup("cylinders_dialog");
for (int i = 0; i < CylindersModel::COLUMNS; i++) {
if ((i == CylindersModel::REMOVE) || (i == CylindersModel::TYPE))
continue;
bool checked = s.value(QString("column%1_hidden").arg(i)).toBool();
QAction *action = new QAction(cylindersModel->headerData(i, Qt::Horizontal, Qt::DisplayRole).toString(), ui.cylinders->view());
action->setCheckable(true);
action->setData(i);
action->setChecked(!checked);
connect(action, &QAction::triggered, this, &TabDiveEquipment::toggleTriggeredColumn);
ui.cylinders->view()->setColumnHidden(i, checked);
ui.cylinders->view()->horizontalHeader()->addAction(action);
}
ui.cylinders->view()->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu);
ui.weights->view()->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu);
suitCompleter = new QCompleter(&suitModel, ui.suit);
suitCompleter->setCaseSensitivity(Qt::CaseInsensitive);
ui.suit->setCompleter(suitCompleter);
}
TabDiveEquipment::~TabDiveEquipment()
{
QSettings s;
s.beginGroup("cylinders_dialog");
for (int i = 0; i < CylindersModel::COLUMNS; i++) {
if ((i == CylindersModel::REMOVE) || (i == CylindersModel::TYPE))
continue;
s.setValue(QString("column%1_hidden").arg(i), ui.cylinders->view()->isColumnHidden(i));
}
}
// This function gets called if a field gets updated by an undo command.
// Refresh the corresponding UI field.
void TabDiveEquipment::divesChanged(const QVector<dive *> &dives, DiveField field)
{
// If the current dive is not in list of changed dives, do nothing
if (!current_dive || !dives.contains(current_dive))
return;
if (field.suit)
ui.suit->setText(QString(current_dive->suit));
}
void TabDiveEquipment::toggleTriggeredColumn()
{
QAction *action = qobject_cast<QAction *>(sender());
int col = action->data().toInt();
QTableView *view = ui.cylinders->view();
if (action->isChecked()) {
view->showColumn(col);
if (view->columnWidth(col) <= 15)
view->setColumnWidth(col, 80);
} else
view->hideColumn(col);
}
void TabDiveEquipment::updateData()
{
cylindersModel->updateDive();
weightModel->updateDive();
suitModel.updateModel();
ui.cylinders->view()->hideColumn(CylindersModel::DEPTH);
if (get_dive_dc(&displayed_dive, dc_number)->divemode == CCR)
ui.cylinders->view()->showColumn(CylindersModel::USE);
else
ui.cylinders->view()->hideColumn(CylindersModel::USE);
if (current_dive && current_dive->suit)
ui.suit->setText(QString(current_dive->suit));
else
ui.suit->clear();
}
void TabDiveEquipment::clear()
{
cylindersModel->clear();
weightModel->clear();
ui.suit->clear();
}
void TabDiveEquipment::addCylinder_clicked()
{
MainWindow::instance()->mainTab->enableEdition();
cylindersModel->add();
}
void TabDiveEquipment::addWeight_clicked()
{
MainWindow::instance()->mainTab->enableEdition();
weightModel->add();
}
void TabDiveEquipment::editCylinderWidget(const QModelIndex &index)
{
if (cylindersModel->changed && !MainWindow::instance()->mainTab->isEditing()) {
MainWindow::instance()->mainTab->enableEdition();
return;
}
if (index.isValid() && index.column() != CylindersModel::REMOVE) {
MainWindow::instance()->mainTab->enableEdition();
ui.cylinders->edit(index);
}
}
void TabDiveEquipment::editWeightWidget(const QModelIndex &index)
{
MainWindow::instance()->mainTab->enableEdition();
if (index.isValid() && index.column() != WeightModel::REMOVE)
ui.weights->edit(index);
}
// tricky little macro to edit all the selected dives
// loop ove all DIVES and do WHAT.
#define MODIFY_DIVES(DIVES, WHAT) \
do { \
for (dive *mydive: DIVES) { \
invalidate_dive_cache(mydive); \
WHAT; \
} \
mark_divelist_changed(true); \
} while (0)
// Get the list of selected dives, but put the current dive at the last position of the vector
static QVector<dive *> getSelectedDivesCurrentLast()
{
QVector<dive *> res;
struct dive *d;
int i;
for_each_dive (i, d) {
if (d->selected && d != current_dive)
res.append(d);
}
res.append(current_dive);
return res;
}
// TODO: This are only temporary functions until undo of weightsystems and cylinders is implemented.
// Therefore it is not worth putting it in a header.
extern bool weightsystems_equal(const dive *d1, const dive *d2);
extern bool cylinders_equal(const dive *d1, const dive *d2);
void TabDiveEquipment::acceptChanges()
{
bool do_replot = false;
// now check if something has changed and if yes, edit the selected dives that
// were identical with the master dive shown (and mark the divelist as changed)
struct dive *cd = current_dive;
// Get list of selected dives, but put the current dive last;
// this is required in case the invocation wants to compare things
// to the original value in current_dive like it should
QVector<dive *> selectedDives = getSelectedDivesCurrentLast();
if (cylindersModel->changed) {
mark_divelist_changed(true);
MODIFY_DIVES(selectedDives,
// if we started out with the same cylinder description (for multi-edit) or if we do copt & paste
// make sure that we have the same cylinder type and copy the gasmix, but DON'T copy the start
// and end pressures (those are per dive after all)
if (cylinders_equal(mydive, cd) && mydive != cd)
copy_cylinder_types(&displayed_dive, cd);
copy_cylinders(&displayed_dive.cylinders, &cd->cylinders);
);
/* if cylinders changed we may have changed gas change events
* and sensor idx in samples as well
* - so far this is ONLY supported for a single selected dive */
struct divecomputer *tdc = &current_dive->dc;
struct divecomputer *sdc = &displayed_dive.dc;
while(tdc && sdc) {
free_events(tdc->events);
copy_events(sdc, tdc);
free(tdc->sample);
copy_samples(sdc, tdc);
tdc = tdc->next;
sdc = sdc->next;
}
do_replot = true;
}
if (weightModel->changed) {
mark_divelist_changed(true);
MODIFY_DIVES(selectedDives,
if (weightsystems_equal(mydive, cd))
copy_weights(&displayed_dive.weightsystems, &mydive->weightsystems);
);
copy_weights(&displayed_dive.weightsystems, &cd->weightsystems);
}
if (do_replot)
MainWindow::instance()->graphics->replot();
cylindersModel->changed = false;
weightModel->changed = false;
}
void TabDiveEquipment::rejectChanges()
{
cylindersModel->changed = false;
weightModel->changed = false;
cylindersModel->updateDive();
weightModel->updateDive();
}
void TabDiveEquipment::divesEdited(int i)
{
// No warning if only one dive was edited
if (i <= 1)
return;
ui.multiDiveWarningMessage->setCloseButtonVisible(false);
ui.multiDiveWarningMessage->setText(tr("Warning: edited %1 dives").arg(i));
ui.multiDiveWarningMessage->show();
}
void TabDiveEquipment::on_suit_editingFinished()
{
if (!current_dive)
return;
divesEdited(Command::editSuit(ui.suit->text(), false));
}
void TabDiveEquipment::closeWarning()
{
ui.multiDiveWarningMessage->hide();
}