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One close-button object was used for all dive pictures. This seems like a brittle premature optimization and the pixmap is shared anyway. Make the button a subobject of the dive picture object. Change the object-hierarchy to be based on QGraphicsItem instead of QObject. The QObject here is only used as a kludge to support signals and properties (the latter are necessary for animations). Remove a comment, which does not seem to be relevant after this change. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#ifndef DIVEPIXMAPITEM_H
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#define DIVEPIXMAPITEM_H
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#include <QObject>
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#include <QGraphicsPixmapItem>
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class DivePixmapItem : public QObject, public QGraphicsPixmapItem {
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Q_OBJECT
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Q_PROPERTY(qreal opacity WRITE setOpacity READ opacity)
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Q_PROPERTY(QPointF pos WRITE setPos READ pos)
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Q_PROPERTY(qreal x WRITE setX READ x)
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Q_PROPERTY(qreal y WRITE setY READ y)
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public:
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DivePixmapItem(QGraphicsItem *parent = 0);
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};
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class DiveButtonItem : public DivePixmapItem {
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Q_OBJECT
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public:
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DiveButtonItem(QGraphicsItem *parent = 0);
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protected:
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
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signals:
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void clicked();
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};
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class CloseButtonItem : public DiveButtonItem {
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Q_OBJECT
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public:
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CloseButtonItem(QGraphicsItem *parent = 0);
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public slots:
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void hide();
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void show();
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};
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class DivePictureItem : public DivePixmapItem {
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Q_OBJECT
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Q_PROPERTY(qreal scale WRITE setScale READ scale)
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public:
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DivePictureItem(QGraphicsItem *parent = 0);
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void setPixmap(const QPixmap& pix);
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public slots:
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void settingsChanged();
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#ifndef SUBSURFACE_MOBILE
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void removePicture();
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#endif
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void setFileUrl(const QString& s);
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protected:
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void hoverEnterEvent(QGraphicsSceneHoverEvent *event);
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void hoverLeaveEvent(QGraphicsSceneHoverEvent *event);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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private:
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QString fileUrl;
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QGraphicsRectItem *canvas;
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QGraphicsRectItem *shadow;
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DiveButtonItem *button;
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};
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#endif // DIVEPIXMAPITEM_H
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