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ff2ce39970
Tomaz' code does a much better job of shading the dive list! Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include "modeldelegates.h"
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#include "../dive.h"
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#include "../divelist.h"
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#include "starwidget.h"
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#include "models.h"
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#include <QtDebug>
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#include <QPainter>
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#include <QSortFilterProxyModel>
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#include <QStyle>
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#include <QStyleOption>
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StarWidgetsDelegate::StarWidgetsDelegate(QWidget* parent):
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QStyledItemDelegate(parent),
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parentWidget(parent)
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{
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}
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void StarWidgetsDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
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{
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QStyledItemDelegate::paint(painter, option, index);
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if (!index.isValid())
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return;
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QVariant value = index.model()->data(index, TreeItemDT::STAR_ROLE);
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if (!value.isValid())
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return;
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int rating = value.toInt();
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painter->save();
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painter->setRenderHint(QPainter::Antialiasing, true);
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for(int i = 0; i < rating; i++)
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painter->drawPixmap(option.rect.x() + i * IMG_SIZE + SPACING, option.rect.y(), StarWidget::starActive());
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for(int i = rating; i < TOTALSTARS; i++)
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painter->drawPixmap(option.rect.x() + i * IMG_SIZE + SPACING, option.rect.y(), StarWidget::starInactive());
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painter->restore();
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}
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QSize StarWidgetsDelegate::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const
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{
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return QSize(IMG_SIZE * TOTALSTARS + SPACING * (TOTALSTARS-1), IMG_SIZE);
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}
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