We have this odd legacy notion of a divecomputer 'device', that was originally just basically the libdivecomputer 'EVENT_DEVINFO' report that was associated with each dive. So it had firmware version, deviceid, and serial number. It had also gotten extended to do 'nickname' handling, and it was all confusing, ugly and bad. It was particularly bad because it wasn't actually a 'per device' thing at all: due to the firmware field, a dive computer that got a firmware update forced a new 'device'. To make matters worse, the 'deviceid' was also almost random, because we've calculated it a couple of different ways, and libdivecomputer itself has changed how the legacy 32-bit 'serial number' is expressed. Finally, because of all these issues, we didn't even try to make the thing unique, so it really ended up being a random snapshot of the state of the dive computer at the time of a dive, and sometimes we'd pick one, and sometimes another, since they weren't really well-defined. So get rid of all this confusion. The new rules: - the actual random dive computer state at the time of a dive is kept in the dive data. So if you want to know the firmware version, it should be in the 'extra data' - the only serial number that matters is the string one in the extra data, because that's the one that actually matches what the dive computer reports, and isn't some random 32-bit integer with ambiguous formatting. - the 'device id' - the thing we match with (together with the model name, eg "Suunto EON Steel") is purely a hash of the real serial number. The device ID that libdivecomputer reports in EVENT_DEVINFO is ignored, as is the device ID we've saved in the XML or git files. If we have a serial number, the device ID will be uniquely associated with that serial number, and if we don't have one, the device ID will be zero (for 'match anything'). So now 'deviceid' is literally just a shorthand for the serial number string, and the two are joined at the hip. - the 'device' managament is _only_ used to track devices that have serial numbers _and_ nicknames. So no more different device structures just because one had a nickname and the other didn't etc. Without a serial number, the device is 'anonymous' and fundamentally cannot be distinguished from other devices of the same model, so a nickname is meaningless. And without a nickname, there is no point in creating a device data structure, since all the data is in the dive itself and the device structure wouldn't add any value.. These rules mean that we no longer have ambiguous 'device' structures, and we can never have duplicates that can confuse us. This does mean that you can't give a nickname to a device that cannot be uniquely identified with a serial number, but those are happily fairly rare (and mostly older ones). Dirk said he'd look at what it takes to give more dive computers proper serial numbers, and I already did it for the Garmin Descent family yesterday. (Honesty in advertizing: right now you can't add a nickname to a dive computer that doesn't already have one, because such a dive computer will not have a device structure. But that's a UI issue, and I'll sort that out separately) Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> |
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android | ||
android-mobile | ||
appdata | ||
backend-shared | ||
cmake/Modules | ||
commands | ||
core | ||
desktop-widgets | ||
dives | ||
Documentation | ||
icons | ||
libdivecomputer@e7da5acff3 | ||
map-widget | ||
mobile-widgets | ||
packaging | ||
printing_templates | ||
profile-widget | ||
qt-models | ||
ReleaseNotes | ||
scripts | ||
smtk-import | ||
snap | ||
stats | ||
tests | ||
theme | ||
translations | ||
xslt | ||
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.DEREK.yml | ||
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.mailmap | ||
CHANGELOG.md | ||
cli-downloader.cpp | ||
CMakeLists.txt | ||
CODINGSTYLE.md | ||
CONTRIBUTING.md | ||
descriptor3.tsv | ||
export-html.cpp | ||
gpl-2.0.txt | ||
INSTALL | ||
LICENSE | ||
makefile | ||
README.md | ||
Readme.ubuntu | ||
README_TESTING.md | ||
subsurface-desktop-main.cpp | ||
subsurface-downloader-main.cpp | ||
subsurface-helper.cpp | ||
subsurface-mobile-main.cpp | ||
Subsurface-mobile.pro | ||
subsurface.debug | ||
subsurface.desktop | ||
subsurface.qrc | ||
subsurface_enabled_translations | ||
subsurfacelatextemplate.tex | ||
subsurfacetemplate.tex | ||
SupportedDivecomputers.html | ||
SupportedDivecomputers.txt | ||
terms | ||
TODO.CCR |
Subsurface
This is the README file for Subsurface 5.0.2
Please check the ReleaseNotes.txt
for details about new features and
changes since Subsurface 5.0.1 (and earlier versions).
Subsurface can be found at http://subsurface-divelog.org
Our user forum is at http://subsurface-divelog.org/user-forum/
Report bugs and issues at https://github.com/Subsurface/subsurface/issues
License: GPLv2
We frequently make new test versions of Subsurface available at http://subsurface-divelog.org/downloads/test/ and there you can always get the latest builds for Mac, Windows, Linux AppImage and Android (with some caveats about installability). Additionally, those same versions are posted to the Subsurface-daily repos on Launchpad and OBS.
These tend to contain the latest bug fixes and features, but also occasionally the latest bugs and issues. Please understand when using them that these are primarily intended for testing.
You can get the sources to the latest development version from the git repository:
git clone https://github.com/Subsurface/subsurface.git
You can also fork the repository and browse the sources at the same site, simply using https://github.com/Subsurface/subsurface
If you want the latest release (instead of the bleeding edge development version) you can either get this via git or the release tar ball. After cloning run the following command:
git checkout v5.0.2 (or whatever the last release is)
or download a tarball from http://subsurface-divelog.org/downloads/Subsurface-5.0.2.tgz
Detailed build instructions can be found in the INSTALL file.
System Requirements
On desktop, the integrated Googlemaps feature of Subsurface requires a GPU driver that has support for at least OpenGL 2.1. If your driver does not support that, you may have to run Subsurface in software renderer mode.
Subsurface will automatically attempt to detect this scenario, but in case it doesn't you may have to enable the software renderer manually with the following:
- Learn how to set persistent environment variables on your OS
- Set the environment variable 'QT_QUICK_BACKEND' with the value of 'software'
Basic Usage
Install and start from the desktop, or you can run it locally from the build directory:
On Linux:
$ ./subsurface
On Mac:
$ open Subsurface.app
Native builds on Windows are not really supported (the official Windows installers are cross-built on Linux).
You can give a data file as command line argument, or (once you have set this up in the Preferences) Subsurface picks a default file for you when started from the desktop or without an argument.
If you have a dive computer supported by libdivecomputer, you can just select "Import from Divecomputer" from the "Import" menu, select which dive computer you have (and where it is connected if you need to - note that there's a special selection for Bluetooth dive computers), and click on "Download".
The latest list of supported dive computers can be found in the file SupportedDivecomputers.txt.
Much more detailed end user instructions can be found from inside Subsurface by selecting Help (typically F1). When building from source this is also available as Documentation/user-manual.html. The documentation for the latest release is also available on-line http://subsurface-divelog.org/documentation/
Contributing
There is a mailing list for developers: subsurface@subsurface-divelog.org Go to http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface to subscribe.
If you want to contribute code, please open a pull request with signed-off commits at https://github.com/Subsurface/subsurface/pulls (alternatively, you can also send your patches as emails to the developer mailing list).
Either way, if you don't sign off your patches, we will not accept them. This means adding a line that says "Signed-off-by: Name " at the end of each commit, indicating that you wrote the code and have the right to pass it on as an open source patch under the GPLv2 license.
See: http://developercertificate.org/
Also, please write good git commit messages. A good commit message looks like this:
Header line: explain the commit in one line (use the imperative)
Body of commit message is a few lines of text, explaining things
in more detail, possibly giving some background about the issue
being fixed, etc etc.
The body of the commit message can be several paragraphs, and
please do proper word-wrap and keep columns shorter than about
74 characters or so. That way "git log" will show things
nicely even when it's indented.
Make sure you explain your solution and why you're doing what you're
doing, as opposed to describing what you're doing. Reviewers and your
future self can read the patch, but might not understand why a
particular solution was implemented.
Reported-by: whoever-reported-it
Signed-off-by: Your Name <you@example.com>
where that header line really should be meaningful, and really should be just one line. That header line is what is shown by tools like gitk and shortlog, and should summarize the change in one readable line of text, independently of the longer explanation. Please use verbs in the imperative in the commit message, as in "Fix bug that...", "Add file/feature ...", or "Make Subsurface..."
A bit of Subsurface history
In fall of 2011, when a forced lull in kernel development gave him an opportunity to start on a new endeavor, Linus Torvalds decided to tackle his frustration with the lack of decent divelog software on Linux.
Subsurface is the result of the work of him and a team of developers since then. It now supports Linux, Windows and MacOS and allows data import from a large number of dive computers and several existing divelog programs. It provides advanced visualization of the key information provided by a modern dive computer and allows the user to track a wide variety of data about their diving.
In fall of 2012 Dirk Hohndel took over as maintainer of Subsurface.