subsurface/core/selection.cpp
Berthold Stoeger f42dee8ac2 selection: when changing current dive make sure it is selected
When an undo command selected invisible dives, a current dive outside
of the list of selected dives was chosen. This could have the very
unfortunate effect that the current dive was set, though not selected.
From an UI point of view this meant that the dive was displayed, but
edits would not be registered.

Change the setClosestCurrentDive function to select the current dive.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2020-09-20 18:23:57 -07:00

285 lines
7.2 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// Helper functions for the undo-commands
#include "selection.h"
#include "divelist.h"
#include "trip.h"
#include "subsurface-qt/divelistnotifier.h"
#include <QVector>
int amount_selected;
static int amount_trips_selected;
extern "C" void select_dive(struct dive *dive)
{
if (!dive)
return;
if (!dive->selected) {
dive->selected = 1;
amount_selected++;
}
current_dive = dive;
}
extern "C" void deselect_dive(struct dive *dive)
{
int idx;
if (dive && dive->selected) {
dive->selected = 0;
if (amount_selected)
amount_selected--;
if (current_dive == dive && amount_selected > 0) {
/* pick a different dive as selected */
int selected_dive = idx = get_divenr(dive);
while (--selected_dive >= 0) {
dive = get_dive(selected_dive);
if (dive && dive->selected) {
current_dive = dive;
return;
}
}
selected_dive = idx;
while (++selected_dive < dive_table.nr) {
dive = get_dive(selected_dive);
if (dive && dive->selected) {
current_dive = dive;
return;
}
}
}
current_dive = NULL;
}
}
extern "C" struct dive *first_selected_dive()
{
int idx;
struct dive *d;
for_each_dive (idx, d) {
if (d->selected)
return d;
}
return NULL;
}
extern "C" struct dive *last_selected_dive()
{
int idx;
struct dive *d, *ret = NULL;
for_each_dive (idx, d) {
if (d->selected)
ret = d;
}
return ret;
}
extern "C" bool consecutive_selected()
{
struct dive *d;
int i;
bool consecutive = true;
bool firstfound = false;
bool lastfound = false;
if (amount_selected == 0 || amount_selected == 1)
return true;
for_each_dive(i, d) {
if (d->selected) {
if (!firstfound)
firstfound = true;
else if (lastfound)
consecutive = false;
} else if (firstfound) {
lastfound = true;
}
}
return consecutive;
}
#if DEBUG_SELECTION_TRACKING
extern "C" void dump_selection(void)
{
int i;
struct dive *dive;
printf("currently selected are %u dives:", amount_selected);
for_each_dive(i, dive) {
if (dive->selected)
printf(" %d", i);
}
printf("\n");
}
#endif
// Set the current dive either from a list of selected dives,
// or a newly selected dive. In both cases, try to select the
// dive that is newer that is newer than the given date.
// This mimics the old behavior when the current dive changed.
// If a current dive outside of the selection was set, add
// it to the list of selected dives, so that we never end up
// in a situation where we display a non-selected dive.
static void setClosestCurrentDive(timestamp_t when, const std::vector<dive *> &selection, QVector<dive *> &divesToSelect)
{
// Start from back until we get the first dive that is before
// the supposed-to-be selected dive. (Note: this mimics the
// old behavior when the current dive changed).
for (auto it = selection.rbegin(); it < selection.rend(); ++it) {
if ((*it)->when > when && !(*it)->hidden_by_filter) {
current_dive = *it;
return;
}
}
// We didn't find a more recent selected dive -> try to
// find *any* visible selected dive.
for (dive *d: selection) {
if (!d->hidden_by_filter) {
current_dive = d;
return;
}
}
// No selected dive is visible! Take the closest dive. Note, this might
// return null, but that just means unsetting the current dive (as no
// dive is visible anyway).
current_dive = find_next_visible_dive(when);
if (current_dive)
divesToSelect.push_back(current_dive);
}
// Reset the selection to the dives of the "selection" vector and send the appropriate signals.
// Set the current dive to "currentDive". "currentDive" must be an element of "selection" (or
// null if "seletion" is empty). Return true if the selection or current dive changed.
void setSelection(const std::vector<dive *> &selection, dive *currentDive)
{
// To do so, generate vectors of dives to be selected and deselected.
// We send signals batched by trip, so keep track of trip/dive pairs.
QVector<dive *> divesToSelect;
divesToSelect.reserve(selection.size());
// Since we select only dives, there are no selected trips!
amount_trips_selected = 0;
for (int i = 0; i < trip_table.nr; ++i)
trip_table.trips[i]->selected = false;
// TODO: We might want to keep track of selected dives in a more efficient way!
int i;
dive *d;
amount_selected = 0; // We recalculate amount_selected
for_each_dive(i, d) {
// We only modify dives that are currently visible.
if (d->hidden_by_filter) {
d->selected = false; // Note, not necessary, just to be sure
// that we get amount_selected right
continue;
}
// Search the dive in the list of selected dives.
// TODO: By sorting the list in the same way as the backend, this could be made more efficient.
bool newState = std::find(selection.begin(), selection.end(), d) != selection.end();
if (newState) {
++amount_selected;
divesToSelect.push_back(d);
}
// TODO: Instead of using select_dive() and deselect_dive(), we set selected directly.
// The reason is that deselect() automatically sets a new current dive, which we
// don't want, as we set it later anyway.
// There is other parts of the C++ code that touches the innards directly, but
// ultimately this should be pushed down to C.
d->selected = newState;
}
// We cannot simply change the current dive to the given dive.
// It might be hidden by a filter and thus not be selected.
current_dive = currentDive;
if (current_dive && !currentDive->selected) {
// Current not visible -> find a different dive.
setClosestCurrentDive(currentDive->when, selection, divesToSelect);
}
// Send the new selection
emit diveListNotifier.divesSelected(divesToSelect);
}
extern "C" void select_single_dive(dive *d)
{
if (d)
setSelection(std::vector<dive *>{ d }, d);
else
setSelection(std::vector<dive *>(), nullptr);
}
// Turn current selection into a vector.
// TODO: This could be made much more efficient if we kept a sorted list of selected dives!
std::vector<dive *> getDiveSelection()
{
std::vector<dive *> res;
res.reserve(amount_selected);
int i;
dive *d;
for_each_dive(i, d) {
if (d->selected)
res.push_back(d);
}
return res;
}
// Select the first dive that is visible
extern "C" void select_newest_visible_dive()
{
for (int i = dive_table.nr - 1; i >= 0; --i) {
dive *d = dive_table.dives[i];
if (!d->hidden_by_filter)
return select_single_dive(d);
}
// No visible dive -> deselect all
select_single_dive(nullptr);
}
extern "C" void select_trip(struct dive_trip *trip)
{
if (trip && !trip->selected) {
trip->selected = true;
amount_trips_selected++;
}
}
extern "C" void deselect_trip(struct dive_trip *trip)
{
if (trip && trip->selected) {
trip->selected = false;
amount_trips_selected--;
}
}
extern "C" struct dive_trip *single_selected_trip()
{
if (amount_trips_selected != 1)
return NULL;
for (int i = 0; i < trip_table.nr; ++i) {
if (trip_table.trips[i]->selected)
return trip_table.trips[i];
}
fprintf(stderr, "warning: found no selected trip even though one should be selected\n");
return NULL; // shouldn't happen
}
extern "C" void clear_selection(void)
{
current_dive = nullptr;
amount_selected = 0;
amount_trips_selected = 0;
int i;
struct dive *dive;
for_each_dive (i, dive)
dive->selected = false;
for (int i = 0; i < trip_table.nr; ++i)
trip_table.trips[i]->selected = false;
}