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This breaks all dynamic features, including animations, zooming tooltips, planner-handles, etc. They will have to be converted one-by-one to QtQuick, which will be a major pain, as the ProfileView is destroyed by Qt6 on reparenting. This means that the view cannot store any persistent state. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Wrappers around QSGImageNode that allow painting onto an image
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// and then turning that into a texture to be displayed in a QQuickItem.
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#ifndef CHART_ITEM_H
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#define CHART_ITEM_H
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#include "chartitem_ptr.h"
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#include "chartitemhelper.h"
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#include <memory>
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#include <QPainter>
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class ChartView;
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class QGraphicsScene;
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class QSGGeometry;
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class QSGGeometryNode;
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class QSGFlatColorMaterial;
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class QSGImageNode;
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class QSGRectangleNode;
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class QSGTexture;
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class QSGTextureMaterial;
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class ChartItem {
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public:
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// Only call on render thread!
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virtual void render() = 0;
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bool dirty; // If true, call render() when rebuilding the scene
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ChartItem *prev, *next; // Double linked list of items
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const size_t zValue;
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virtual ~ChartItem(); // Attention: must only be called by render thread.
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protected:
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ChartItem(ChartView &v, size_t z);
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QSizeF sceneSize() const;
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ChartView &view;
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void markDirty();
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};
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template <typename Node>
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class HideableChartItem : public ChartItem {
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protected:
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HideableChartItem(ChartView &v, size_t z);
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std::unique_ptr<Node> node;
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bool visible;
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bool visibleChanged;
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template<class... Args>
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void createNode(Args&&... args); // Call to create node with visibility flag.
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void updateVisible(); // Must be called by child class to update visibility flag!
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public:
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void setVisible(bool visible);
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};
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// A shortcut for ChartItems based on a hideable proxy item
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template <typename Node>
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using HideableChartProxyItem = HideableChartItem<HideableQSGNode<QSGProxyNode<Node>>>;
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// A chart item that blits a precalculated pixmap onto the scene.
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class ChartPixmapItem : public HideableChartProxyItem<QSGImageNode> {
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public:
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ChartPixmapItem(ChartView &v, size_t z);
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~ChartPixmapItem();
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void setPos(QPointF pos);
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void render() override;
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QRectF getRect() const;
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protected:
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void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*.
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std::unique_ptr<QPainter> painter;
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std::unique_ptr<QImage> img;
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void setTextureDirty();
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void setPositionDirty();
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QRectF rect;
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private:
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bool positionDirty; // true if the position changed since last render
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bool textureDirty; // true if the pixmap changed since last render
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std::unique_ptr<QSGTexture> texture;
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};
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// Renders a QGraphicsScene
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class ChartGraphicsSceneItem : public ChartPixmapItem
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{
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public:
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using ChartPixmapItem::ChartPixmapItem;
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void draw(QSizeF s, QColor background, QGraphicsScene &scene);
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};
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// Draw a rectangular background after resize. Children are responsible for calling update().
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class ChartRectItem : public ChartPixmapItem {
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public:
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ChartRectItem(ChartView &v, size_t z, const QPen &pen, const QBrush &brush, double radius);
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~ChartRectItem();
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void resize(QSizeF size);
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private:
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QPen pen;
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QBrush brush;
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double radius;
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};
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// Attention: text is only drawn after calling setColor()!
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class ChartTextItem : public ChartPixmapItem {
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public:
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ChartTextItem(ChartView &v, size_t z, const QFont &f, const std::vector<QString> &text, bool center);
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ChartTextItem(ChartView &v, size_t z, const QFont &f, const QString &text);
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void setColor(const QColor &color); // Draw on transparent background
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void setColor(const QColor &color, const QColor &background); // Fill rectangle with given background color
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private:
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const QFont &f;
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double fontHeight;
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bool center;
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struct Item {
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QString s;
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double width;
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};
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std::vector<Item> items;
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};
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// Common data for line and rect items. Both are represented by two points.
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class ChartLineItemBase : public HideableChartItem<HideableQSGNode<QSGGeometryNode>> {
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public:
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ChartLineItemBase(ChartView &v, size_t z, QColor color, double width);
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~ChartLineItemBase();
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void setLine(QPointF from, QPointF to);
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protected:
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QPointF from, to;
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QColor color;
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double width;
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bool positionDirty;
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bool materialDirty;
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std::unique_ptr<QSGFlatColorMaterial> material;
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std::unique_ptr<QSGGeometry> geometry;
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};
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class ChartLineItem : public ChartLineItemBase {
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public:
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using ChartLineItemBase::ChartLineItemBase;
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void render() override;
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};
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// A simple rectangle without fill. Specified by any two opposing vertices.
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class ChartRectLineItem : public ChartLineItemBase {
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public:
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using ChartLineItemBase::ChartLineItemBase;
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void render() override;
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};
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// Implementation detail of templates - move to serparate header file
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template <typename Node>
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void HideableChartItem<Node>::setVisible(bool visibleIn)
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{
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if (visible == visibleIn)
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return;
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visible = visibleIn;
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visibleChanged = true;
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markDirty();
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}
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template <typename Node>
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template<class... Args>
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void HideableChartItem<Node>::createNode(Args&&... args)
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{
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node.reset(new Node(visible, std::forward<Args>(args)...));
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visibleChanged = false;
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}
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template <typename Node>
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HideableChartItem<Node>::HideableChartItem(ChartView &v, size_t z) : ChartItem(v, z),
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visible(true), visibleChanged(false)
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{
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}
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template <typename Node>
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void HideableChartItem<Node>::updateVisible()
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{
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if (visibleChanged)
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node->setVisible(visible);
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visibleChanged = false;
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}
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#endif
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