subsurface/qt-mobile/qmlprofile.cpp
Dirk Hohndel 07a0ef2139 QML-UI: attempt to improve profile scaling
This still doesn't address all the issues, but appears to be a step
forward. It also contains some debug output to better understand what's
going on.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-26 09:03:33 -08:00

62 lines
1.7 KiB
C++

#include "qmlprofile.h"
#include "profile-widget/profilewidget2.h"
#include "subsurface-core/dive.h"
#include <QTransform>
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent)
{
m_profileWidget = new ProfileWidget2(0);
m_profileWidget->setProfileState();
m_profileWidget->setToolTipVisibile(false);
//m_profileWidget->setGeometry(this->geometry());
}
QMLProfile::~QMLProfile()
{
m_profileWidget->deleteLater();
}
void QMLProfile::paint(QPainter *painter)
{
m_profileWidget->render(painter);
}
QString QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::setDiveId(const QString &diveId)
{
static bool firstRun = true;
static QTransform profileTransform;
m_diveId = diveId;
struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
if (m_diveId.toInt() < 1)
return;
if (!d)
return;
qDebug() << "setDiveId called with pos/size" << x() << y() << width() << height();
// set the profile widget's geometry and scale the viewport so
// the scene fills it, then plot the dive on that widget
if (firstRun) {
firstRun = false;
m_profileWidget->setGeometry(QRect(x(), y(), width(), height()));
profileTransform.scale(width() / 100, height() / 100);
}
m_profileWidget->setTransform(profileTransform);
qDebug() << "effective transformation:" <<
m_profileWidget->transform().m11() <<
m_profileWidget->transform().m12() <<
m_profileWidget->transform().m13() <<
m_profileWidget->transform().m21() <<
m_profileWidget->transform().m22() <<
m_profileWidget->transform().m23() <<
m_profileWidget->transform().m31() <<
m_profileWidget->transform().m32() <<
m_profileWidget->transform().m33();
m_profileWidget->plotDive(d);
}