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A lot of this is still black magic, but at least this now documents what I understand about the process. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
48 lines
1.6 KiB
Text
48 lines
1.6 KiB
Text
Tool repo to crosscompile subsurface for iOS
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This is very rough - the interaction between the different tools seems quite
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fragile.
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Dependencies:
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- This only works on a Mac
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- XCode with iOS SDK and Qt5.6
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- cmake
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Steps to install:
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Step 1.
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Install current XCode with the iOS SDK
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And QT for android from: http://qt-project.org/downloads, including the iOS bits
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Step 2.
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Extract and install these into known directories.
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Have a look in the top of build.sh for where the cross build tool expects
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them. By default thats is: ../../../Qt/5.6
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Step 3.
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Run bash build.sh in the terminal.
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The script will download and build the whole dependency chain, but not the actual
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Subsurface-mobile binary
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Step 4.
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Launch QtCreator with the Subsurface-mobile/Subsurface-mobile.pro
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Build Subsurface-mobile in QtCreator - you can build for the simulator and for
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a device and even deploy to a connected device.
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This will likely require an Apple Developer account ($$$). In order to create a
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bundle that can be distributed things get even more complex and the interaction
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between QtCreator, Xcode and the Apple Developer Portal is still quite
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confusing to me.
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WARNING:
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========
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The version number used in the Subsurface-mobile app is created in step 3.
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So whenever you pull the latest git or commit a change, you need to re-run the
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build.sh script so that the Info.plist used by QtCreator (well, by Xcode under
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the hood) gets updated. Otherwise you will continue to see the old version
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number, even though the sources have been recompiled which can be very
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confusing.
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