subsurface/stats/chartitem.cpp
Berthold Stoeger 790d2b2ddb statistics: convert QuartileMarkers to QSGNodes
Slowly converting the QGraphicsScene items to QSGNodes to
avoid full replot of the scene.

This adds a new abstraction for line-nodes. Since the render()
function here is fundamentally different from the pixmap-nodes
we had so far, this has to be made virtual.

Also, move the quartile markers to their own source file,
since the StatsView source file is quite huge already.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20 08:47:18 +01:00

165 lines
3.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0
#include "chartitem.h"
#include "statsview.h"
#include <cmath>
#include <QQuickWindow>
#include <QSGFlatColorMaterial>
#include <QSGImageNode>
#include <QSGTexture>
static int round_up(double f)
{
return static_cast<int>(ceil(f));
}
ChartItem::ChartItem(StatsView &v, ChartZValue z) :
dirty(false), zValue(z), view(v)
{
}
ChartItem::~ChartItem()
{
view.unregisterChartItem(this);
}
QSizeF ChartItem::sceneSize() const
{
return view.size();
}
ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
positionDirty(false), textureDirty(false)
{
}
ChartPixmapItem::~ChartPixmapItem()
{
painter.reset(); // Make sure to destroy painter before image that is painted on
}
void ChartPixmapItem::setTextureDirty()
{
textureDirty = true;
dirty = true;
}
void ChartPixmapItem::setPositionDirty()
{
positionDirty = true;
dirty = true;
}
void ChartPixmapItem::render()
{
if (!dirty)
return;
if (!node) {
node.reset(view.w()->createImageNode());
view.addQSGNode(node.get(), zValue);
}
if (!img) {
resize(QSizeF(1,1));
img->fill(Qt::transparent);
}
if (textureDirty) {
texture.reset(view.w()->createTextureFromImage(*img, QQuickWindow::TextureHasAlphaChannel));
node->setTexture(texture.get());
textureDirty = false;
}
if (positionDirty) {
node->setRect(rect);
positionDirty = false;
}
dirty = false;
}
void ChartPixmapItem::resize(QSizeF size)
{
painter.reset();
img.reset(new QImage(round_up(size.width()), round_up(size.height()), QImage::Format_ARGB32));
painter.reset(new QPainter(img.get()));
painter->setRenderHint(QPainter::Antialiasing);
rect.setSize(size);
setTextureDirty();
}
void ChartPixmapItem::setPos(QPointF pos)
{
rect.moveTopLeft(pos);
setPositionDirty();
}
QRectF ChartPixmapItem::getRect() const
{
return rect;
}
ChartRectItem::ChartRectItem(StatsView &v, ChartZValue z,
const QPen &pen, const QBrush &brush, double radius) : ChartPixmapItem(v, z),
pen(pen), brush(brush), radius(radius)
{
}
ChartRectItem::~ChartRectItem()
{
}
void ChartRectItem::resize(QSizeF size)
{
ChartPixmapItem::resize(size);
img->fill(Qt::transparent);
painter->setPen(pen);
painter->setBrush(brush);
QSize imgSize = img->size();
int width = pen.width();
QRect rect(width / 2, width / 2, imgSize.width() - width, imgSize.height() - width);
painter->drawRoundedRect(rect, radius, radius, Qt::AbsoluteSize);
}
ChartLineItem::ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width) : ChartItem(v, z),
color(color), width(width), positionDirty(false), materialDirty(false)
{
}
ChartLineItem::~ChartLineItem()
{
}
void ChartLineItem::render()
{
if (!node) {
geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2));
geometry->setDrawingMode(QSGGeometry::DrawLines);
material.reset(new QSGFlatColorMaterial);
node.reset(new QSGGeometryNode);
node->setGeometry(geometry.get());
node->setMaterial(material.get());
view.addQSGNode(node.get(), zValue);
positionDirty = materialDirty = true;
}
if (positionDirty) {
// Attention: width is a geometry property and therefore handled by position dirty!
geometry->setLineWidth(static_cast<float>(width));
auto vertices = geometry->vertexDataAsPoint2D();
vertices[0].set(static_cast<float>(from.x()), static_cast<float>(from.y()));
vertices[1].set(static_cast<float>(to.x()), static_cast<float>(to.y()));
node->markDirty(QSGNode::DirtyGeometry);
}
if (materialDirty) {
material->setColor(color);
node->markDirty(QSGNode::DirtyMaterial);
}
positionDirty = materialDirty = false;
}
void ChartLineItem::setLine(QPointF fromIn, QPointF toIn)
{
from = fromIn;
to = toIn;
positionDirty = true;
dirty = true;
}