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790d2b2ddb
Slowly converting the QGraphicsScene items to QSGNodes to avoid full replot of the scene. This adds a new abstraction for line-nodes. Since the render() function here is fundamentally different from the pixmap-nodes we had so far, this has to be made virtual. Also, move the quartile markers to their own source file, since the StatsView source file is quite huge already. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
165 lines
3.7 KiB
C++
165 lines
3.7 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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#include "chartitem.h"
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#include "statsview.h"
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#include <cmath>
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#include <QQuickWindow>
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#include <QSGFlatColorMaterial>
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#include <QSGImageNode>
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#include <QSGTexture>
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static int round_up(double f)
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{
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return static_cast<int>(ceil(f));
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}
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ChartItem::ChartItem(StatsView &v, ChartZValue z) :
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dirty(false), zValue(z), view(v)
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{
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}
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ChartItem::~ChartItem()
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{
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view.unregisterChartItem(this);
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}
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QSizeF ChartItem::sceneSize() const
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{
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return view.size();
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}
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ChartPixmapItem::ChartPixmapItem(StatsView &v, ChartZValue z) : ChartItem(v, z),
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positionDirty(false), textureDirty(false)
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{
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}
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ChartPixmapItem::~ChartPixmapItem()
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{
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painter.reset(); // Make sure to destroy painter before image that is painted on
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}
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void ChartPixmapItem::setTextureDirty()
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{
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textureDirty = true;
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dirty = true;
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}
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void ChartPixmapItem::setPositionDirty()
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{
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positionDirty = true;
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dirty = true;
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}
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void ChartPixmapItem::render()
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{
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if (!dirty)
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return;
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if (!node) {
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node.reset(view.w()->createImageNode());
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view.addQSGNode(node.get(), zValue);
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}
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if (!img) {
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resize(QSizeF(1,1));
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img->fill(Qt::transparent);
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}
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if (textureDirty) {
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texture.reset(view.w()->createTextureFromImage(*img, QQuickWindow::TextureHasAlphaChannel));
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node->setTexture(texture.get());
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textureDirty = false;
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}
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if (positionDirty) {
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node->setRect(rect);
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positionDirty = false;
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}
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dirty = false;
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}
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void ChartPixmapItem::resize(QSizeF size)
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{
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painter.reset();
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img.reset(new QImage(round_up(size.width()), round_up(size.height()), QImage::Format_ARGB32));
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painter.reset(new QPainter(img.get()));
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painter->setRenderHint(QPainter::Antialiasing);
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rect.setSize(size);
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setTextureDirty();
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}
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void ChartPixmapItem::setPos(QPointF pos)
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{
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rect.moveTopLeft(pos);
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setPositionDirty();
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}
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QRectF ChartPixmapItem::getRect() const
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{
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return rect;
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}
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ChartRectItem::ChartRectItem(StatsView &v, ChartZValue z,
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const QPen &pen, const QBrush &brush, double radius) : ChartPixmapItem(v, z),
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pen(pen), brush(brush), radius(radius)
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{
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}
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ChartRectItem::~ChartRectItem()
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{
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}
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void ChartRectItem::resize(QSizeF size)
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{
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ChartPixmapItem::resize(size);
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img->fill(Qt::transparent);
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painter->setPen(pen);
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painter->setBrush(brush);
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QSize imgSize = img->size();
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int width = pen.width();
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QRect rect(width / 2, width / 2, imgSize.width() - width, imgSize.height() - width);
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painter->drawRoundedRect(rect, radius, radius, Qt::AbsoluteSize);
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}
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ChartLineItem::ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width) : ChartItem(v, z),
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color(color), width(width), positionDirty(false), materialDirty(false)
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{
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}
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ChartLineItem::~ChartLineItem()
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{
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}
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void ChartLineItem::render()
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{
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if (!node) {
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geometry.reset(new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), 2));
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geometry->setDrawingMode(QSGGeometry::DrawLines);
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material.reset(new QSGFlatColorMaterial);
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node.reset(new QSGGeometryNode);
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node->setGeometry(geometry.get());
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node->setMaterial(material.get());
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view.addQSGNode(node.get(), zValue);
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positionDirty = materialDirty = true;
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}
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if (positionDirty) {
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// Attention: width is a geometry property and therefore handled by position dirty!
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geometry->setLineWidth(static_cast<float>(width));
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auto vertices = geometry->vertexDataAsPoint2D();
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vertices[0].set(static_cast<float>(from.x()), static_cast<float>(from.y()));
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vertices[1].set(static_cast<float>(to.x()), static_cast<float>(to.y()));
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node->markDirty(QSGNode::DirtyGeometry);
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}
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if (materialDirty) {
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material->setColor(color);
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node->markDirty(QSGNode::DirtyMaterial);
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}
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positionDirty = materialDirty = false;
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}
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void ChartLineItem::setLine(QPointF fromIn, QPointF toIn)
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{
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from = fromIn;
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to = toIn;
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positionDirty = true;
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dirty = true;
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}
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