mirror of
https://github.com/subsurface/subsurface.git
synced 2024-11-29 21:50:26 +00:00
3d3fce7152
Signed-off-by: Sebastian Kügler <sebas@kde.org>
276 lines
8.4 KiB
QML
276 lines
8.4 KiB
QML
/*
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* Copyright 2010 Marco Martin <notmart@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 2.010-1301, USA.
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*/
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import QtQuick 2.1
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import QtQuick.Layouts 1.2
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import QtQuick.Controls 1.0
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import org.kde.plasma.mobilecomponents 0.2
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import QtGraphicalEffects 1.0
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/**
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* An item delegate for the primitive ListView component.
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*
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* It's intended to make all listviews look coherent.
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*
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* @inherit QtQuick.Item
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*/
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Item {
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id: listItem
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default property alias content: paddingItem.data
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/**
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* type:bool Holds if the item emits signals related to mouse interaction.
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*
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* The default value is false.
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*/
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property alias enabled: itemMouse.enabled
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//item has been clicked or pressed+hold
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/**
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* This signal is emitted when there is a click.
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*
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* This is disabled by default, set enabled to true to use it.
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* @see enabled
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*/
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signal clicked
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/**
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* The user pressed the item with the mouse and didn't release it for a
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* certain amount of time.
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*
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* This is disabled by default, set enabled to true to use it.
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* @see enabled
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*/
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signal pressAndHold
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/**
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* If true makes the list item look as checked or pressed. It has to be set
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* from the code, it won't change by itself.
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*/
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//plasma extension
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//always look pressed?
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property bool checked: false
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/**
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* If true the item will be a delegate for a section, so will look like a
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* "title" for the otems under it.
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*/
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//is this to be used as section delegate?
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property bool sectionDelegate: false
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/**
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* True if the list item contains mouse
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*/
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property alias containsMouse: itemMouse.containsMouse
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/**
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* Defines the actions for the page: at most 4 buttons will
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* contain the actions at the bottom of the page, if the main
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* item of the page is a Flickable or a ScrllArea, it will
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* control the visibility of the actions.
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*/
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property alias actions: internalActions.data
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Item {
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id: internalActions
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}
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width: parent ? parent.width : childrenRect.width
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height: paddingItem.childrenRect.height + Units.smallSpacing*2
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property int implicitHeight: paddingItem.childrenRect.height + Units.smallSpacing*2
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Rectangle {
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id : background
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color: Theme.backgroundColor
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width: parent.width
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height: parent.height
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MouseArea {
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anchors.fill: parent
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onClicked: itemMouse.x = 0;
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}
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RowLayout {
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anchors {
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right: parent.right
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verticalCenter: parent.verticalCenter
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rightMargin: y
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}
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height: Math.min( parent.height/1.5, Units.iconSizes.medium)
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property bool exclusive: false
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property Item checkedButton
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spacing: 0
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Repeater {
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model: {
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if (listItem.actions.length == 0) {
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return null;
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} else {
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return listItem.actions[0].text !== undefined &&
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listItem.actions[0].trigger !== undefined ?
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listItem.actions :
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listItem.actions[0];
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}
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}
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delegate: ToolButton {
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Layout.fillHeight: true
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Layout.minimumWidth: height
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iconName: modelData.iconName
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property bool flat: false
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onClicked: {
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if (modelData && modelData.trigger !== undefined) {
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modelData.trigger();
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// assume the model is a list of QAction or Action
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} else if (toolbar.model.length > index) {
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toolbar.model[index].trigger();
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} else {
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console.log("Don't know how to trigger the action")
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}
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itemMouse.x = 0;
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}
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}
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}
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}
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}
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InnerShadow {
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anchors.fill: parent
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radius: Units.smallSpacing*2
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samples: 16
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horizontalOffset: 0
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verticalOffset: Units.smallSpacing/2
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color: Qt.rgba(0, 0, 0, 0.3)
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source: background
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}
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LinearGradient {
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id: shadow
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//TODO: depends from app layout
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property bool inverse: true
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width: Units.smallSpacing*2
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anchors {
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right: shadow.inverse ? undefined : itemMouse.left
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left: shadow.inverse ? itemMouse.right : undefined
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top: itemMouse.top
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bottom: itemMouse.bottom
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rightMargin: -1
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}
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start: Qt.point(0, 0)
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end: Qt.point(Units.smallSpacing*2, 0)
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gradient: Gradient {
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GradientStop {
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position: 0.0
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color: shadow.inverse ? Qt.rgba(0, 0, 0, 0.3) : "transparent"
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}
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GradientStop {
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position: shadow.inverse ? 0.3 : 0.7
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color: Qt.rgba(0, 0, 0, 0.15)
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}
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GradientStop {
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position: 1.0
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color: shadow.inverse ? "transparent" : Qt.rgba(0, 0, 0, 0.3)
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}
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}
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}
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MouseArea {
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id: itemMouse
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property bool changeBackgroundOnPress: !listItem.checked && !listItem.sectionDelegate
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width: parent.width
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height: parent.height
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enabled: false
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hoverEnabled: true
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onClicked: listItem.clicked()
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onPressAndHold: listItem.pressAndHold()
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Behavior on x {
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NumberAnimation {
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duration: Units.longDuration
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easing.type: Easing.InOutQuad
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}
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}
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Rectangle {
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id : item
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color: listItem.checked || (itemMouse.pressed && itemMouse.changeBackgroundOnPress) ? Theme.highlightColor : Theme.viewBackgroundColor
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anchors.fill: parent
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visible: listItem.ListView.view ? listItem.ListView.view.highlight === null : true
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Behavior on color {
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ColorAnimation { duration: Units.longDuration }
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}
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Item {
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id: paddingItem
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anchors {
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fill: parent
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margins: Units.smallSpacing
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}
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}
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MouseArea {
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width: Units.iconSizes.smallMedium
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height: width
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preventStealing: true
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anchors {
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right: parent.right
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verticalCenter: parent.verticalCenter
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rightMargin: y
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}
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drag {
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target: itemMouse
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axis: Drag.XAxis
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maximumX: 0
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}
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onReleased: {
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if (itemMouse.x > -itemMouse.width/2) {
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itemMouse.x = 0;
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} else {
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itemMouse.x = -itemMouse.width + width*2
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}
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}
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onClicked: {
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if (itemMouse.x < -itemMouse.width/2) {
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itemMouse.x = 0;
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} else {
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itemMouse.x = -itemMouse.width + width*2
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}
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}
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Icon {
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anchors.fill: parent
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source: "application-menu"
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}
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}
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}
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}
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Rectangle {
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color: Theme.textColor
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opacity: 0.2
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anchors {
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left: parent.left
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right: parent.right
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bottom: parent.bottom
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}
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height: 1
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}
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Accessible.role: Accessible.ListItem
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}
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