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4716c82032
Since all commands now fully reset the selection, there is no point in keeping track of whether the selection changed on addition or removal of dives. This can be done in the function that sets the selection. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
285 lines
8.4 KiB
C++
285 lines
8.4 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_DIVELIST_H
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#define COMMAND_DIVELIST_H
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#include "command_base.h"
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#include <QVector>
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// This helper structure describes a dive that we want to add.
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struct DiveToAdd {
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OwningDivePtr dive; // Dive to add
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dive_trip *trip; // Trip the dive belongs to, may be null
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dive_site *site; // Site the dive is associated with, may be null
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};
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// Multiple trips, dives and dive sites that have to be added for a command
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struct DivesAndTripsToAdd {
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std::vector<DiveToAdd> dives;
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std::vector<OwningTripPtr> trips;
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std::vector<OwningDiveSitePtr> sites;
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};
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// Dives and sites that have to be removed for a command
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struct DivesAndSitesToRemove {
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std::vector<dive *> dives;
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std::vector<dive_site *> sites;
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};
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// This helper structure describes a dive that should be moved to / removed from
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// a trip. If the "trip" member is null, the dive is removed from its trip (if
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// it is in a trip, that is)
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struct DiveToTrip
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{
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struct dive *dive;
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dive_trip *trip;
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};
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// This helper structure describes a number of dives to add to / remove from /
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// move between trips.
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// It has ownership of the trips (if any) that have to be added before hand.
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struct DivesToTrip
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{
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std::vector<DiveToTrip> divesToMove; // If dive_trip is null, remove from trip
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std::vector<OwningTripPtr> tripsToAdd;
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};
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// All divelist commands derive from a common base class. It keeps track
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// of dive site counts that may have changed.
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// Derived classes implement the virtual methods redoit() and undoit()
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// [Yes, the names could be more expressive].
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class DiveListBase : public Base {
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protected:
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// These are helper functions to add / remove dive from the C-core structures.
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DiveToAdd removeDive(struct dive *d, std::vector<OwningTripPtr> &tripsToAdd);
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dive *addDive(DiveToAdd &d);
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DivesAndTripsToAdd removeDives(DivesAndSitesToRemove &divesAndSitesToDelete);
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DivesAndSitesToRemove addDives(DivesAndTripsToAdd &toAdd);
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// Register dive sites where counts changed so that we can signal the frontend later.
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void diveSiteCountChanged(struct dive_site *ds);
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private:
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// Keep track of dive sites where the number of dives changed
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std::vector<dive_site *> sitesCountChanged;
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void initWork();
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void finishWork(); // update dive site counts
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void undo() override;
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void redo() override;
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virtual void redoit() = 0;
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virtual void undoit() = 0;
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};
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class AddDive : public DiveListBase {
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public:
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AddDive(dive *dive, bool autogroup, bool newNumber);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// Note: we a multi-dive structure even though we add only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd divesToAdd;
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// For undo
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DivesAndSitesToRemove divesAndSitesToRemove;
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std::vector<dive *> selection;
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dive * currentDive;
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};
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class ImportDives : public DiveListBase {
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public:
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// Note: dives and trips are consumed - after the call they will be empty.
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ImportDives(struct dive_table *dives, struct trip_table *trips, struct dive_site_table *sites, int flags, const QString &source);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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DivesAndTripsToAdd divesToAdd;
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DivesAndSitesToRemove divesAndSitesToRemove;
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// For redo
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std::vector<OwningDiveSitePtr> sitesToAdd;
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// For undo
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std::vector<dive_site *> sitesToRemove;
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std::vector<dive *> selection;
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dive * currentDive;
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};
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class DeleteDive : public DiveListBase {
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public:
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DeleteDive(const QVector<dive *> &divesToDelete);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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DivesAndSitesToRemove divesToDelete;
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std::vector<OwningTripPtr> tripsToAdd;
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DivesAndTripsToAdd divesToAdd;
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};
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class ShiftTime : public DiveListBase {
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public:
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ShiftTime(const QVector<dive *> &changedDives, int amount);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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QVector<dive *> diveList;
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int timeChanged;
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};
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class RenumberDives : public DiveListBase {
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public:
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RenumberDives(const QVector<QPair<dive *, int>> &divesToRenumber);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo: pairs of dive-id / new number
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QVector<QPair<dive *, int>> divesToRenumber;
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};
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// The classes RemoveDivesFromTrip, RemoveAutogenTrips, CreateTrip, AutogroupDives
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// and MergeTrips all do the same thing, just the intialization differs.
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// Therefore, define a base class with the proper data-structures, redo()
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// and undo() functions and derive to specialize the initialization.
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class TripBase : public DiveListBase {
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protected:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo and undo
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DivesToTrip divesToMove;
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};
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struct RemoveDivesFromTrip : public TripBase {
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RemoveDivesFromTrip(const QVector<dive *> &divesToRemove);
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};
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struct RemoveAutogenTrips : public TripBase {
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RemoveAutogenTrips();
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};
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struct AddDivesToTrip : public TripBase {
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AddDivesToTrip(const QVector<dive *> &divesToAdd, dive_trip *trip);
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};
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struct CreateTrip : public TripBase {
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CreateTrip(const QVector<dive *> &divesToAdd);
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};
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struct AutogroupDives : public TripBase {
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AutogroupDives();
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};
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struct MergeTrips : public TripBase {
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MergeTrips(dive_trip *trip1, dive_trip *trip2);
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};
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class SplitDivesBase : public DiveListBase {
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protected:
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SplitDivesBase(dive *old, std::array<dive *, 2> newDives);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// For each dive to split, we remove one from and put two dives into the backend
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// Note: we use a vector even though we split only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndSitesToRemove diveToSplit;
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DivesAndTripsToAdd splitDives;
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// For undo
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// For each dive to unsplit, we remove two dives from and add one into the backend
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// Note: we use a multi-dive structure even though we unsplit only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd unsplitDive;
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DivesAndSitesToRemove divesToUnsplit;
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};
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class SplitDives : public SplitDivesBase {
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public:
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// If time is < 0, split at first surface interval
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SplitDives(dive *d, duration_t time);
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};
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class SplitDiveComputer : public SplitDivesBase {
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public:
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// If time is < 0, split at first surface interval
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SplitDiveComputer(dive *d, int dc_num);
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};
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// When manipulating dive computers (moving, deleting) we go the ineffective,
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// but simple and robust way: We keep two full copies of the dive (before and after).
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// Removing and readding assures that the dive stays at the correct
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// position in the list (the dive computer list is used for sorting dives).
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class DiveComputerBase : public DiveListBase {
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protected:
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// old_dive must be a dive known to the core.
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// new_dive must be new dive whose ownership is taken.
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DiveComputerBase(dive *old_dive, dive *new_dive, int dc_nr_after);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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protected:
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// For redo and undo
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DivesAndTripsToAdd diveToAdd;
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DivesAndSitesToRemove diveToRemove;
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int dc_nr_before, dc_nr_after;
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};
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class MoveDiveComputerToFront : public DiveComputerBase {
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public:
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MoveDiveComputerToFront(dive *d, int dc_num);
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};
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class DeleteDiveComputer : public DiveComputerBase {
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public:
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DeleteDiveComputer(dive *d, int dc_num);
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};
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class MergeDives : public DiveListBase {
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public:
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MergeDives(const QVector<dive *> &dives);
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private:
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void undoit() override;
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void redoit() override;
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bool workToBeDone() override;
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// For redo
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// Add one and remove a batch of dives
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// Note: we use a multi-dives structure even though we add only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndTripsToAdd mergedDive;
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DivesAndSitesToRemove divesToMerge;
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// For undo
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// Remove one and add a batch of dives
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// Note: we use a vector even though we remove only a single dive, so
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// that we can reuse the multi-dive functions of the other commands.
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DivesAndSitesToRemove diveToUnmerge;
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DivesAndTripsToAdd unmergedDives;
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// For undo and redo
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QVector<QPair<dive *, int>> divesToRenumber;
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};
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} // namespace Command
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#endif // COMMAND_DIVELIST_H
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