mirror of
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d057af43b4
Don't access the global variable dc_number, which might not make sense on mobile. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
489 lines
15 KiB
C++
489 lines
15 KiB
C++
// SPDX-License-Identifier: GPL-2.0
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// Note: this header file is used by the undo-machinery and should not be included elsewhere.
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#ifndef COMMAND_EDIT_H
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#define COMMAND_EDIT_H
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#include "command_base.h"
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#include "command.h" // for EditCylinderType
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#include "core/divecomputer.h"
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#include "core/subsurface-qt/divelistnotifier.h"
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#include <QVector>
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// These are commands that edit individual fields of a set of dives.
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// The implementation is very OO-style. Out-of-fashion and certainly
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// not elegant, but in line with Qt's OO-based design.
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// The actual code is in a common base class "Command::EditBase". To
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// read and set the fields, the base class calls virtual functions of
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// the derived classes.
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//
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// To deal with different data types, the base class is implemented
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// as a template. The template parameter is the type to be read or
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// set. Thus, switch-cascades and union trickery can be avoided.
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// We put everything in a namespace, so that we can shorten names without polluting the global namespace
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namespace Command {
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// Base class for commands that have a list of dives.
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// This is used for extracting the number of dives and show a
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// warning message when multiple dives are edited.
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class EditDivesBase : public Base {
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protected:
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EditDivesBase(bool currentDiveOnly);
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EditDivesBase(dive *d);
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std::vector<dive *> dives; // Dives to be edited.
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// On undo, we set the selection and current dive at the time of the operation.
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std::vector<dive *> selectedDives;
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struct dive *current;
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public:
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int numDives() const;
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};
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template <typename T>
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class EditBase : public EditDivesBase {
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protected:
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T value; // Value to be set
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T old; // Previous value
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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public:
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EditBase(T newValue, bool currentDiveOnly);
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EditBase(T newValue, dive *d);
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protected:
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// Get and set functions to be overriden by sub-classes.
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virtual void set(struct dive *d, T) const = 0;
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virtual T data(struct dive *d) const = 0;
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virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry
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virtual DiveField fieldId() const = 0;
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};
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// The individual Edit-commands define a virtual function that return the field-id.
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// For reasons, which I don't fully understand, the C++ makers are strictly opposed
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// to "virtual member constants" so we have to define these functions. To make
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// things a bit more compact we do this automatically with the following template.
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// Of course, we could directly encode the value in the EditBase-template, but
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// that would lead to a multiplication of the created code.
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template <typename T, DiveField::Flags ID>
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class EditTemplate : public EditBase<T> {
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private:
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using EditBase<T>::EditBase; // Use constructor of base class.
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DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template
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};
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// Automatically generate getter and setter in the case of simple assignments.
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// The third parameter is a pointer to a member of the dive structure.
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template <typename T, DiveField::Flags ID, T dive::*PTR>
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class EditDefaultSetter : public EditTemplate<T, ID> {
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private:
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using EditTemplate<T, ID>::EditTemplate;
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void set(struct dive *d, T) const override final; // final prevents further overriding - then just don't use this template
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T data(struct dive *d) const override final; // final prevents further overriding - then just don't use this template
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};
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// Automatically generate getter and setter in the case for string assignments.
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// The third parameter is a pointer to a C-style string in the dive structure.
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template <DiveField::Flags ID, char *dive::*PTR>
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class EditStringSetter : public EditTemplate<QString, ID> {
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private:
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using EditTemplate<QString, ID>::EditTemplate;
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void set(struct dive *d, QString) const override final; // final prevents further overriding - then just don't use this template
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QString data(struct dive *d) const override final; // final prevents further overriding - then just don't use this template
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};
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class EditNotes : public EditStringSetter<DiveField::NOTES, &dive::notes> {
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public:
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using EditStringSetter::EditStringSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditSuit : public EditStringSetter<DiveField::SUIT, &dive::suit> {
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public:
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using EditStringSetter::EditStringSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditRating : public EditDefaultSetter<int, DiveField::RATING, &dive::rating> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditVisibility : public EditDefaultSetter<int, DiveField::VISIBILITY, &dive::visibility> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditWaveSize : public EditDefaultSetter<int, DiveField::WAVESIZE, &dive::wavesize> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditCurrent : public EditDefaultSetter<int, DiveField::CURRENT, &dive::current> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditSurge : public EditDefaultSetter<int, DiveField::SURGE, &dive::surge> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditChill : public EditDefaultSetter<int, DiveField::CHILL, &dive::chill> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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class EditAirTemp : public EditTemplate<int, DiveField::AIR_TEMP> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditWaterTemp : public EditTemplate<int, DiveField::WATER_TEMP> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditAtmPress : public EditTemplate<int, DiveField::ATM_PRESS> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditWaterTypeUser : public EditTemplate<int, DiveField::SALINITY> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditDuration : public EditTemplate<int, DiveField::DURATION> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditDepth : public EditTemplate<int, DiveField::DEPTH> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, int value) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditDiveSite : public EditTemplate<struct dive_site *, DiveField::DIVESITE> {
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public:
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using EditTemplate::EditTemplate; // Use constructor of base class.
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void set(struct dive *d, struct dive_site *value) const override;
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struct dive_site *data(struct dive *d) const override;
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QString fieldName() const override;
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// We specialize these so that we can send dive-site changed signals.
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void undo() override;
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void redo() override;
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};
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// Edit dive site, but add a new dive site first. Reuses the code of EditDiveSite by
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// deriving from it and hooks into undo() and redo() to add / remove the dive site.
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class EditDiveSiteNew : public EditDiveSite {
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public:
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OwningDiveSitePtr diveSiteToAdd;
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struct dive_site *diveSiteToRemove;
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EditDiveSiteNew(const QString &newName, bool currentDiveOnly);
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void undo() override;
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void redo() override;
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};
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class EditMode : public EditTemplate<int, DiveField::MODE> {
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int index;
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public:
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EditMode(int indexIn, int newValue, bool currentDiveOnly);
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void set(struct dive *d, int i) const override;
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int data(struct dive *d) const override;
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QString fieldName() const override;
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};
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class EditInvalid : public EditDefaultSetter<bool, DiveField::INVALID, &dive::invalid> {
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public:
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using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class.
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QString fieldName() const override;
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};
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// Fields that work with tag-lists (tags, buddies, dive guides) work differently and therefore
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// have their own base class. In this case, it's not a template, as all these lists are base
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// on strings.
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class EditTagsBase : public EditDivesBase {
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bool workToBeDone() override;
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QStringList newList; // Temporary until initialized
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public:
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EditTagsBase(const QStringList &newList, bool currentDiveOnly);
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protected:
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QStringList tagsToAdd;
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QStringList tagsToRemove;
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void undo() override;
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void redo() override;
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// Getters, setters and parsers to be overriden by sub-classes.
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virtual QStringList data(struct dive *d) const = 0;
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virtual void set(struct dive *d, const QStringList &v) const = 0;
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virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry
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virtual DiveField fieldId() const = 0;
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};
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// See comments for EditTemplate
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template <DiveField::Flags ID>
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class EditTagsTemplate : public EditTagsBase {
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private:
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using EditTagsBase::EditTagsBase; // Use constructor of base class.
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DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template
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};
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class EditTags : public EditTagsTemplate<DiveField::TAGS> {
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public:
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using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class.
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QStringList data(struct dive *d) const override;
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void set(struct dive *d, const QStringList &v) const override;
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QString fieldName() const override;
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};
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class EditBuddies : public EditTagsTemplate<DiveField::BUDDY> {
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public:
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using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class.
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QStringList data(struct dive *d) const override;
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void set(struct dive *d, const QStringList &v) const override;
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QString fieldName() const override;
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};
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class EditDiveGuide : public EditTagsTemplate<DiveField::DIVEGUIDE> {
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public:
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using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class.
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QStringList data(struct dive *d) const override;
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void set(struct dive *d, const QStringList &v) const override;
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QString fieldName() const override;
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};
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// Fields we have to remember to undo paste
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struct PasteState {
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dive *d;
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dive_site *divesite;
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QString notes;
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QString diveguide;
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QString buddy;
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QString suit;
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int rating;
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int wavesize;
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int visibility;
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int current;
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int surge;
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int chill;
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tag_entry *tags;
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struct cylinder_table cylinders;
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struct weightsystem_table weightsystems;
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int number;
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timestamp_t when;
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PasteState(dive *d, const dive *data, dive_components what); // Read data from dive data for dive d
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~PasteState();
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void swap(dive_components what); // Exchange values here and in dive
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};
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class PasteDives : public Base {
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dive_components what;
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std::vector<PasteState> dives;
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public:
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PasteDives(const dive *d, dive_components what);
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private:
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class ReplanDive : public Base {
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dive *d;
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// Exchange these data with current dive
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timestamp_t when;
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depth_t maxdepth, meandepth;
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struct cylinder_table cylinders;
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struct divecomputer dc;
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char *notes;
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pressure_t surface_pressure;
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duration_t duration;
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int salinity;
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public:
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// Dive computer(s) and cylinders(s) of the source dive will be reset!
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ReplanDive(dive *source);
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~ReplanDive();
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private:
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class EditProfile : public Base {
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dive *d;
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int dcNr;
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depth_t maxdepth, meandepth, dcmaxdepth;
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duration_t duration;
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struct divecomputer dc;
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public:
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// Note: source must be clean (i.e. fixup_dive must have been called on it).
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EditProfile(const dive *source, int dcNr, EditProfileType type, int count);
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~EditProfile();
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private:
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class AddWeight : public EditDivesBase {
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public:
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AddWeight(bool currentDiveOnly);
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private:
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class EditWeightBase : public EditDivesBase {
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protected:
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EditWeightBase(int index, bool currentDiveOnly);
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~EditWeightBase();
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weightsystem_t ws;
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std::vector<int> indices; // An index for each dive in the dives vector.
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bool workToBeDone() override;
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};
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class RemoveWeight : public EditWeightBase {
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public:
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RemoveWeight(int index, bool currentDiveOnly);
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private:
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void undo() override;
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void redo() override;
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};
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class EditWeight : public EditWeightBase {
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public:
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EditWeight(int index, weightsystem_t ws, bool currentDiveOnly); // Clones ws
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~EditWeight();
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private:
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weightsystem_t new_ws;
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void undo() override;
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void redo() override;
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};
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class AddCylinder : public EditDivesBase {
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public:
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AddCylinder(bool currentDiveOnly);
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~AddCylinder();
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private:
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cylinder_t cyl;
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std::vector<int> indexes; // An index for each dive in the dives vector.
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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class EditCylinderBase : public EditDivesBase {
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protected:
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EditCylinderBase(int index, bool currentDiveOnly, bool nonProtectedOnly, int sameCylinderFlags);
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~EditCylinderBase();
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std::vector<cylinder_t> cyl;
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std::vector<int> indexes; // An index for each dive in the dives vector.
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bool workToBeDone() override;
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};
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class RemoveCylinder : public EditCylinderBase {
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public:
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RemoveCylinder(int index, bool currentDiveOnly);
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private:
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void undo() override;
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void redo() override;
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};
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// Instead of implementing an undo command for every single field in a cylinder,
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// we only have one and pass an edit "type". We either edit the type, pressure
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// or gasmix fields. This has mostly historical reasons rooted in the way the
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// CylindersModel code works. The model works for undo and also in the planner
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// without undo. Having a single undo-command simplifies the code there.
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class EditCylinder : public EditCylinderBase {
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public:
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EditCylinder(int index, cylinder_t cyl, EditCylinderType type, bool currentDiveOnly); // Clones cylinder
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private:
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EditCylinderType type;
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void undo() override;
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void redo() override;
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};
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class EditSensors : public Base
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{
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public:
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EditSensors(int cylIndex, int fromCylinder, int dcNr);
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private:
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struct dive *d;
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struct divecomputer *dc;
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int toCylinder;
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int fromCylinder;
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void mapSensors(int toCyl, int fromCyl);
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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};
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#ifdef SUBSURFACE_MOBILE
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// Edit a full dive. This is used on mobile where we don't have per-field granularity.
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// It may add or edit a dive site.
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class EditDive : public Base {
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public:
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EditDive(dive *oldDive, dive *newDive, dive_site *createDs, dive_site *editDs, location_t dsLocation); // Takes ownership of newDive
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private:
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dive *oldDive; // Dive that is going to be overwritten
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OwningDivePtr newDive; // New data
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dive_site *newDiveSite;
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int changedFields;
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dive_site *siteToRemove;
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OwningDiveSitePtr siteToAdd;
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dive_site *siteToEdit;
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location_t dsLocation;
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void undo() override;
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void redo() override;
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bool workToBeDone() override;
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void exchangeDives();
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void editDs();
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};
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#endif // SUBSURFACE_MOBILE
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} // namespace Command
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#endif
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