subsurface/commands/command_pictures.h
Berthold Stoeger 4374605c12 undo: make adding of pictures undoable
This one is a bit hairy, because two things might happen if the
picture has a geo location:
- A dive gets a newly generated dive site set.
- The dive site of a dive is edited.
Therefore the undo command has to store keep track of that.
Oh my.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-05-06 13:58:09 -07:00

65 lines
1.8 KiB
C++

// SPDX-License-Identifier: GPL-2.0
// Note: this header file is used by the undo-machinery and should not be included elsewhere.
#ifndef COMMAND_PICTURES_H
#define COMMAND_PICTURES_H
#include "command_base.h"
#include "command.h" // for PictureListForDeletion/Addition
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class SetPictureOffset final : public Base {
public:
SetPictureOffset(dive *d, const QString &filename, offset_t offset); // Pictures are identified by the unique (dive,filename) pair
private:
dive *d; // null means no work to be done
QString filename;
offset_t offset;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class RemovePictures final : public Base {
public:
RemovePictures(const std::vector<PictureListForDeletion> &pictures);
private:
std::vector<PictureListForDeletion> picturesToRemove; // for redo
std::vector<PictureListForAddition> picturesToAdd; // for undo
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class AddPictures final : public Base {
public:
AddPictures(const std::vector<PictureListForAddition> &pictures);
private:
struct DiveSiteEntry {
dive *d;
dive_site *ds;
};
struct DiveSiteEditEntry {
dive_site *ds;
location_t location;
};
std::vector<PictureListForAddition> picturesToAdd; // for redo
std::vector<OwningDiveSitePtr> sitesToAdd; //for redo
std::vector<PictureListForDeletion> picturesToRemove; // for undo
std::vector<dive_site *> sitesToRemove; // for undo
std::vector<DiveSiteEntry> sitesToSet; // for redo and undo
std::vector<DiveSiteEditEntry> sitesToEdit; // for redo and undo
void swapDiveSites();
void undo() override;
void redo() override;
bool workToBeDone() override;
};
} // namespace Command
#endif