subsurface/qt-ui/divelistview.h
Dirk Hohndel 07a16574e9 Consistently use slots / signals
We started out using Q_SLOTS and Q_SIGNALS but then changed our mind.
Let's make this consistent again.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-19 10:20:56 -07:00

55 lines
1.3 KiB
C++

/*
* divelistview.h
*
* header file for the dive list of Subsurface
*
*/
#ifndef DIVELISTVIEW_H
#define DIVELISTVIEW_H
/*! A view subclass for use with dives
Note: calling this a list view might be misleading?
*/
#include <QTreeView>
#include "models.h"
class DiveListView : public QTreeView
{
Q_OBJECT
public:
DiveListView(QWidget *parent = 0);
void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
void currentChanged(const QModelIndex& current, const QModelIndex& previous);
void reload(DiveTripModel::Layout layout, bool forceSort = true);
bool eventFilter(QObject* , QEvent* );
void unselectDives();
void selectDive(struct dive *, bool scrollto = false, bool toggle = false);
void contextMenuEvent(QContextMenuEvent *event);
QSet<dive_trip_t *> selectedTrips;
public slots:
void toggleColumnVisibilityByIndex();
void reloadHeaderActions();
void headerClicked(int);
void showSearchEdit();
void removeFromTrip();
void deleteDive();
void testSlot();
void fixMessyQtModelBehaviour();
signals:
void currentDiveChanged(int divenr);
private:
bool mouseClickSelection;
int currentHeaderClicked;
DiveTripModel::Layout currentLayout;
QLineEdit *searchBox;
QModelIndex contextMenuIndex;
};
#endif // DIVELISTVIEW_H