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	Add commands for deleting devices and editing device nicknames to include the device-handling in the undo system. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
		
			
				
	
	
		
			44 lines
		
	
	
	
		
			884 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			884 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0
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| // Note: this header file is used by the undo-machinery and should not be included elsewhere.
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| 
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| #ifndef COMMAND_DEVICE_H
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| #define COMMAND_DEVICE_H
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| 
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| #include "command_base.h"
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| #include "core/device.h"
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| 
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| struct device;
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| 
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| // We put everything in a namespace, so that we can shorten names without polluting the global namespace
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| namespace Command {
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| 
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| class RemoveDevice final : public Base {
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| public:
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| 	RemoveDevice(int index);
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| private:
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| 	// for undo
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| 	device dev;
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| 
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| 	// for redo
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| 	int index;
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| 
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| 	void undo() override;
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| 	void redo() override;
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| 	bool workToBeDone() override;
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| };
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| 
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| class EditDeviceNickname final : public Base {
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| public:
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| 	EditDeviceNickname(int index, const QString &nickname);
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| private:
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| 	// for redo and undo
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| 	int index;
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| 	std::string nickname;
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| 
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| 	void undo() override;
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| 	void redo() override;
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| 	bool workToBeDone() override;
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| };
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| 
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| } // namespace Command
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| #endif
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