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	Add undo commands to add / edit / delete filter presets. These are styled after the other undo commands: On changes, the UI is informed by DiveListNotifier signals. Editing is a simple std::swap of values. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
		
			
				
	
	
		
			61 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0
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| // Note: this header file is used by the undo-machinery and should not be included elsewhere.
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| 
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| #ifndef COMMAND_FILTER_H
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| #define COMMAND_FILTER_H
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| 
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| #include "command_base.h"
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| #include "core/divefilter.h"
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| 
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| struct FilterData;
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| 
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| // We put everything in a namespace, so that we can shorten names without polluting the global namespace
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| namespace Command {
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| 
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| class CreateFilterPreset final : public Base {
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| public:
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| 	CreateFilterPreset(const QString &name, const FilterData &data);
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| private:
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| 	// for redo
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| 	QString name;
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| 	FilterData data;
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| 
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| 	// for undo
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| 	int index;
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| 
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| 	void undo() override;
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| 	void redo() override;
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| 	bool workToBeDone() override;
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| };
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| 
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| class RemoveFilterPreset final : public Base {
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| public:
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| 	RemoveFilterPreset(int index);
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| private:
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| 	// for undo
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| 	QString name;
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| 	FilterData data;
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| 
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| 	// for redo
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| 	int index;
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| 
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| 	void undo() override;
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| 	void redo() override;
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| 	bool workToBeDone() override;
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| };
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| 
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| class EditFilterPreset final : public Base {
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| public:
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| 	EditFilterPreset(int index, const FilterData &data);
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| private:
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| 	// for redo and undo
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| 	int index;
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| 	FilterData data;
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| 
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| 	void undo() override;
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| 	void redo() override;
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| 	bool workToBeDone() override;
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| };
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| 
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| } // namespace Command
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| #endif
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